public void RenderPolygonB(ScriptThread thread) { int arrayIndex = thread.GetArrayParameter(0); if (arrayIndex == 0) { DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called RenderPolygon with an invalid object.", LogAlertLevel.Error); return; } int arrayLength = thread.GetArrayLength(arrayIndex); Vertex[] vertexs = new Vertex[(arrayLength / 3)]; for (int i = 0; i < (arrayLength / 3); i++) { vertexs[i] = new Vertex(thread.GetFloatArrayElement(arrayIndex, (i * 3)), thread.GetFloatArrayElement(arrayIndex, (i * 3) + 1), thread.GetFloatArrayElement(arrayIndex, (i * 3) + 2)); } GraphicsManager.RenderPolygon(vertexs, thread.GetBooleanParameter(1)); }