public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { bool autoRebalance = false; bool createOutputs = graph.GetPlayableCount() == 0; ScriptPlayable <TimelinePlayable> playable = TimelinePlayable.Create(graph, this.GetOutputTracks(), go, autoRebalance, createOutputs); return((!playable.IsValid <ScriptPlayable <TimelinePlayable> >()) ? Playable.Null : playable); }
// Token: 0x060001A5 RID: 421 RVA: 0x00008918 File Offset: 0x00006B18 protected void CreateActivationPlayable(GameObject root, PlayableGraph graph, List <Playable> outplayables) { ScriptPlayable <ActivationControlPlayable> playable = ActivationControlPlayable.Create(graph, root, this.postPlayback); if (playable.IsValid <ScriptPlayable <ActivationControlPlayable> >()) { outplayables.Add(playable); } }
void OnValidate() { if (!mixer.IsValid()) { return; } mixer.GetBehaviour().ControlRotation = ControlRotation; mixer.GetBehaviour().HorizontalRatation = HorizontalRatation; mixer.GetBehaviour().RotationSmoothing = RotationSmoothing; }