protected override void Process() { string npc_filename = Paths.GetNPCData(); string item_filename = Paths.GetItemData(); string ai_filename = Paths.GetAIData(); string geo_filename = Paths.GetNpcPositionData(); // LoadedNPC = false; LoadedItem = false; LoadedAI = false; LoadedGeo = false; LoadedAll = false; LoadedAny = false; // if (cancelPending) { return; } if (File.Exists(npc_filename)) { setStatus("Loading NPC Data...", false); NpcMgr.Load(npc_filename, npc_Progress); LoadedNPC = true; LoadedAny = true; } // if (cancelPending) { return; } if (File.Exists(item_filename)) { setStatus("Loading Item Data...", false); ItemMgr.Load(item_filename, item_Progress); LoadedItem = true; LoadedAny = true; } // if (cancelPending) { return; } if (File.Exists(ai_filename)) { setStatus("Loading AI Scripts...", false); ScriptParser parser = new ScriptParser(); parser.OnProgress += ai_Progress; parser.Load(ai_filename); ScriptMgr.Header = parser.Header; ScriptMgr.Items = parser.Items; LoadedAI = true; LoadedAny = true; } // if (cancelPending) { return; } if (File.Exists(geo_filename)) { setStatus("Loading NPC Position Data...", false); GeoMgr.Load(geo_filename, geo_Progress); LoadedGeo = true; LoadedAny = true; } // LoadedAll = (LoadedNPC && LoadedItem && LoadedAI && LoadedGeo); }
//========================= protected override void Process() { parser.Load(filename); }