private void SetAppMode(ScriptEventSystem.Mode m) { if (m != ScriptEventSystem.Mode.AR) { SetMode(ARMode.NotInAR); } }
private void Instance_OnSetMode(ScriptEventSystem.Mode m) { if (m != ScriptEventSystem.Mode.AR) { gameObject.SetActive(false); } }
private void Instance_OnSetMode(ScriptEventSystem.Mode m) { if (m != ScriptEventSystem.Mode.AR) { ScriptEventSystem.Instance.OnSetMode -= Instance_OnSetMode; Destroy(gameObject); } }
private void OnSetMode(ScriptEventSystem.Mode m) { if (m == ScriptEventSystem.Mode.Map) { Debug.Log("Adding " + Location.Title); ScriptEventSystem.Instance.OnSetMode -= OnSetMode; AddLocation(); } }
private void OnSetMode(ScriptEventSystem.Mode m) { if (m != ScriptEventSystem.Mode.AR) { OnTrackingLost(); Unload(); mediaPlayer.SeekTo(0); } }
private void OnSetMode(ScriptEventSystem.Mode m) { gameObject.SetActive(m == VisibleInMode); }
private void OnSetMode(ScriptEventSystem.Mode m) { ShowDialog(false); }