public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { Random rnd = new Random(); int l1t = rnd.Next(170, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(60, 90)); Thread.Sleep(100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(170, 200)); Thread.Sleep(100); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(80, 110)); Thread.Sleep(100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(170, 200)); Thread.Sleep(100); } }
public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.SWIRLCROSS); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.SWIRL); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.PINK); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 65); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180); Thread.Sleep(1000); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 183); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 55); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 39); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 211); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 133); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 211); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.RED); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.RED); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.DBLUE); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LBLUE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 69); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 191); Thread.Sleep(1000); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 182); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LGREEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.LGREEN); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { Random rnd = new Random(); int l1t = rnd.Next(170, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(50, 100)); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(160, 210)); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(70, 120)); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(160, 210)); } }
public override void Sequence() { LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255); LightCtrl.SetPan(90); LightCtrl.SetTilt(185); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 185); } }