public static bool CompilePlayerScripts(BuildTarget buildTarget, ScriptCompilationOptions options, string outputFolder, bool displayUI, out ScriptCompilationResult result) { ScriptCompilationSettings settings = new ScriptCompilationSettings(); settings.target = buildTarget; settings.group = BuildPipeline.GetBuildTargetGroup(buildTarget); settings.options = options; return(CompilePlayerScripts(settings, outputFolder, displayUI, out result)); }
public static ScriptCompilationSettings GeneratePlayerBuildSettings(BuildTarget target, BuildTargetGroup group, ScriptCompilationOptions options) { var settings = new ScriptCompilationSettings(); settings.target = target; settings.group = group; // TODO: Validate target & group settings.options = options; return(settings); }