コード例 #1
0
 /// <summary>
 /// Allows the game to run logic such as updating the world,
 /// checking for collisions, gathering input, and playing audio.
 /// </summary>
 /// <param name="i_GameTime">Provides a snapshot of timing values.</param>
 protected override void Update(GameTime i_GameTime)
 {
     m_screensManager.Update(i_GameTime);
     this.Window.Title = Components.Count.ToString();
 }