コード例 #1
0
        public void Awake()
        {
            DontDestroyOnLoad(gameObject);

            GameObject systemsContainer = new GameObject("Systems");

            SystemsContainer = systemsContainer.transform;
            SystemsContainer.SetParent(transform);

            GameObject screensContainer = new GameObject("Screens");

            ScreensContainer = screensContainer.transform;
            ScreensContainer.SetParent(transform);
        }
コード例 #2
0
        public void RemoveAllChildren(bool worldPositionStays, out GameObject[] childrenRemoved)
        {
            var screenCount = ScreensContainer.childCount;

            childrenRemoved = new GameObject[screenCount];

            for (int i = screenCount - 1; i >= 0; i--)
            {
                childrenRemoved[i] = ScreensContainer.GetChild(i).gameObject;
                childrenRemoved[i].transform.SetParent(null, worldPositionStays);
            }

            ScrollRect.horizontalNormalizedPosition = 0;
            CurrentPage = 0;
            InitialiseChildObjectsFromScene();
            DistributePages();
            if (MaskArea)
            {
                UpdateVisible();
            }
        }
コード例 #3
0
    public void Init(VideoInfo info, ScreensContainer container)
    {
        m_ARCam     = MultiScreenPlayerManager.Instance.CameraTransform;
        m_Container = container;

        m_InteractiveItem          = gameObject.AddComponent <ARInteractiveItem>();
        m_InteractiveItem.OnHover += OnHover;
        m_InteractiveItem.OnOut   += OnOut;
        m_InteractiveItem.OnClick += OnClick;

        m_OriginScale    = transform.localScale;
        m_OriginLocalPos = transform.localPosition;
        m_HoverScale     = m_OriginScale * 1.5f;
        this.Info        = info;

        //MoveablePhysicsObject moveObj = gameObject.AddComponent<MoveablePhysicsObject>();
        //moveObj.minDistance = 1f;
        //moveObj.maxDistance = 40f;
        //moveObj.distanceFromControllerMin = 5f;
        //moveObj.distanceFromControllerMax = 30f;
        //moveObj.maintainFacing = true;

        m_CurScreenState = ScreenState.Default;
    }
コード例 #4
0
ファイル: Builder.cs プロジェクト: incutonez/ZeldaU
 private Transform GetScreen(string screenId)
 {
     // TODO: Have to fix this... for castles, it generates a new one each time because the find is trying to find the slashes for
     // a nested child, but that's not how it is... need to figure out like a common name or something
     return(screenId == null ? null : ScreensContainer.Find(screenId));
 }