public void Update(ContinuousInputs inputs, GameTime gameTime) { var rotationDelta = gameTime.ElapsedGameTime.Milliseconds * MsToRadiansDeltaSpeed; if (inputs.TurnLeft) { _msToRadians -= rotationDelta; } else if (inputs.TurnRight) { _msToRadians += rotationDelta; } else if (inputs.Forward) { _msToRadians = 0; } if (inputs.ZoomIn) { var changeAmount = gameTime.ElapsedGameTime.Milliseconds * MsToGammaSpeed; ScreenBufferExtensions.GammaExponent += changeAmount; _message.ShowMessage($"Current gamma: {ScreenBufferExtensions.GammaExponent}"); } else if (inputs.ZoomOut) { var changeAmount = gameTime.ElapsedGameTime.Milliseconds * MsToGammaSpeed; ScreenBufferExtensions.GammaExponent -= changeAmount; _message.ShowMessage($"Current gamma: {ScreenBufferExtensions.GammaExponent}"); } var rotationRadians = gameTime.ElapsedGameTime.Milliseconds * _msToRadians; _angle += rotationRadians; }
public void Update(ContinuousInputs inputs, GameTime gameTime) { var drawSpeedChangeDelta = gameTime.ElapsedGameTime.Milliseconds * MsToDrawSpeedDelta; if (inputs.ResetZoom) { _linesToDraw = 0; _msToDrawSpeed = DefaultMsToDrawSpeed; _screenMessage.ShowMessage($"Set speed to {_msToDrawSpeed}"); } else if (inputs.ZoomIn) { _msToDrawSpeed += drawSpeedChangeDelta; _screenMessage.ShowMessage($"Set speed to {_msToDrawSpeed}"); } else if (inputs.ZoomOut) { _msToDrawSpeed = Math.Max(0, _msToDrawSpeed - drawSpeedChangeDelta); _screenMessage.ShowMessage($"Set speed to {_msToDrawSpeed}"); } _linesToDraw = Math.Min(_map.Lines.Length, _linesToDraw + _msToDrawSpeed * gameTime.ElapsedGameTime.Milliseconds); }