public SMHBounceDragState(string name, ScreenMeshHalfCameraController entity, ISMStateMachine <ScreenMeshHalfCameraController> parentISM, int priority) : base(name, entity, parentISM, priority) { _NoOperationTimer = new CrudeElapsedTimer(1.0f); }
public SMHIdleState(string name, ScreenMeshHalfCameraController entity, ISMStateMachine <ScreenMeshHalfCameraController> parentISM, int priority) : base(name, entity, parentISM, priority) { }
protected override void Awake() { _Controller = gameObject.GetComponentsInChildren <ScreenMeshHalfCameraController>(true)[0]; }