コード例 #1
0
ファイル: GlobalOptions.cs プロジェクト: Shahabz/crm
 public static ScreenLoader GetScreenLoader()
 {
     if (!screenLoader)
     {
         screenLoader = GameObject.Find("/ScreenLoader").GetComponent("ScreenLoader") as ScreenLoader;
     }
     return(screenLoader);
 }
コード例 #2
0
        public PokemonGame()
        {
            //TEst
            var p    = new Pathfinding();
            var path = p.FindPath(new Vector2(0, 0), new Vector2(5, 0), new List <ICollisionComponent>()
            {
                new TileCollision(null, 3, 0)
            });

            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth  = 240;
            graphics.PreferredBackBufferHeight = 160;
            Content.RootDirectory = "Content";
            contentLoader         = new ContentLoader(Content);
            windowHandler         = new WindowHandler(contentLoader);
            screenLoader          = new ScreenLoader(new ScreenTransitionEffectFadeOut(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, 5),
                                                     new ScreenTransitionEffectFadeIn(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, 3), contentLoader);
            //screenLoader.LoadScreen(new ScreenWorld(screenLoader, new TileTestLoader(), new EntityTestLoader(), new EventRunner(contentLoader)));
            screenLoader.LoadScreen(new ScreenBattle(screenLoader, windowHandler, new TrainerStartPhase(), new BattleData(new TrainerTestLoader().LoadTrainer(1), new TrainerTestLoader().LoadTrainer(1))));
        }
コード例 #3
0
 private void Start()
 {
     screenLoader = FindObjectOfType <ScreenLoader>();
 }
コード例 #4
0
ファイル: GuiButtonShowScreen.cs プロジェクト: Shahabz/crm
 protected override void Start()
 {
     init();
     screenLoader = GlobalOptions.GetScreenLoader();
 }
コード例 #5
0
 // Start is called before the first frame update
 void Start()
 {
     loader    = GameObject.FindObjectOfType <ScreenLoader>();
     particles = GetComponent <ParticleSystem>();
 }
コード例 #6
0
 // Start is called before the first frame update
 void Start()
 {
     screenLoader = FindObjectOfType <ScreenLoader>();
     audioSource  = GetComponent <AudioSource>();
     lostLabel.SetActive(false);
 }