public virtual IEnumerable <TileChange> DrawOn(ScreenDocument screen, int tile_x, int tile_y) { var old = screen.TileAt(tile_x, tile_y); if (old == null) { return(Enumerable.Empty <TileChange>()); } if (old.Id == _tile.Id) { return(Enumerable.Empty <TileChange>()); } var selection = screen.Selection; if (selection != null) { // only paint inside selection if (!selection.Value.Contains(tile_x, tile_y)) { return(null); } } screen.ChangeTile(tile_x, tile_y, _tile.Id); return(new[] { new TileChange(screen, tile_x, tile_y, old.Id, _tile.Id) }); }
/// <summary> /// Draws the brush onto the given screen at the given tile location. /// </summary> public IEnumerable <TileChange> DrawOn(ScreenDocument screen, int tile_x, int tile_y) { List <TileChange> undo = new List <TileChange>(); bool changed = false; foreach (TileBrushCell[] col in _cells) { foreach (TileBrushCell cell in col) { var old = screen.TileAt(cell.x + tile_x, cell.y + tile_y); if (old == null) { continue; } undo.Add(new TileChange(screen, cell.x, cell.y, old.Id, cell.tile.Id)); if (old.Id != cell.tile.Id) { changed = true; screen.ChangeTile(cell.x + tile_x, cell.y + tile_y, cell.tile.Id); } } } if (changed) { return(undo); } return(Enumerable.Empty <TileChange>()); }
/// <summary> /// Draws the brush onto the given screen at the given tile location. /// </summary> public IEnumerable<TileChange> DrawOn(ScreenDocument screen, int tile_x, int tile_y) { List<TileChange> undo = new List<TileChange>(); bool changed = false; foreach (TileBrushCell[] col in _cells) { foreach (TileBrushCell cell in col) { var old = screen.TileAt(cell.x + tile_x, cell.y + tile_y); if (old == null) continue; undo.Add(new TileChange(screen, cell.x, cell.y, old.Id, cell.tile.Id)); if (old.Id != cell.tile.Id) { changed = true; screen.ChangeTile(cell.x + tile_x, cell.y + tile_y, cell.tile.Id); } } } if (changed) { return undo; } return Enumerable.Empty<TileChange>(); }
public virtual IEnumerable<TileChange> DrawOn(ScreenDocument screen, int tile_x, int tile_y) { var old = screen.TileAt(tile_x, tile_y); if (old == null) { return Enumerable.Empty<TileChange>(); } if (old.Id == _tile.Id) { return Enumerable.Empty<TileChange>(); } var selection = screen.Selection; if (selection != null) { // only paint inside selection if (!selection.Value.Contains(tile_x, tile_y)) return null; } screen.ChangeTile(tile_x, tile_y, _tile.Id); return new[] { new TileChange(screen, tile_x, tile_y, old.Id, _tile.Id) }; }