private float ScreenUnitScale() { if (unitsUsePixels.isOn) { return(ScreenDimension.ToMillimeters(1) * DIMENSIONS_SCALE); } else { return(DIMENSIONS_SCALE); } }
private Screen(ScreenDimension x, ScreenDimension y) : base(x, y) { screenX = x; screenY = y; }
public ScreenDimension ScreenDimension(string t, int ti, int li, int wi, int hi) { ScreenDimension sv = new ScreenDimension(); sv.WinTitle = t; sv.TopInt = ti; sv.LeftInt = li; sv.WidthInt = wi; sv.HeightInt = hi; return sv; }