コード例 #1
0
 public static void ShowScreen(ScreenType type)
 {
     Time.timeScale       = 0.0f;
     _currentActiveScreen = _instance.GetScreen(type);
     _currentActiveScreen.Show();
     BlackScreen.Show();
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        // Set the screen size
        GetComponent <CanvasScaler>().referenceResolution = ScreenData.GetScreenSize();

        // Initialize Components
        graphicRaycaster = GetComponent <GraphicRaycaster>();

        int creation = SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Level_Editor_Creation);

        if (creation == 1)
        {
            RefTileMap.CreateNew(SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Level_Editor_Row), SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Level_Editor_Col));
        }
        else if (creation == 0)
        {
            RefTileMap.Load(SaveClass.GetPlayerPrefString(SaveClass.Save_Keys.Key_Level));

            // Assign current values to editor UI
            MapName.text = RefTileMap.Name;
            var parameters = RefTileMap.ObjectiveParams.Split(new string[] { ", " }, StringSplitOptions.RemoveEmptyEntries);
            RefObjectiveParam.text = parameters[0];
        }
        else
        {
            Application.LoadLevel("MainMenuScene");
        }
    }
コード例 #3
0
        public static DeviceInfo GetDeviceWithSupportedOrientations(ScreenOrientation[] orientations, int screenWidth = 500, int screenHeight = 1000, float screenDpi = 200)
        {
            if (orientations.Length > 4)
            {
                throw new ArgumentException("There are 4 possible screen orientations");
            }

            var screen = new ScreenData()
            {
                dpi          = screenDpi,
                width        = screenWidth,
                height       = screenHeight,
                orientations = new Dictionary <ScreenOrientation, OrientationDependentData>()
            };

            for (int i = 0; i < orientations.Length; i++)
            {
                screen.orientations.Add(orientations[i], Orientations[i]);
            }

            var device = new DeviceInfo()
            {
                Screens = new[] { screen }
            };

            return(device);
        }
コード例 #4
0
        public static DeviceInfo GetDeviceWithSupportedOrientations(ScreenOrientation[] orientations, int screenWidth = 500, int screenHeight = 1000, float screenDpi = 200)
        {
            if (orientations.Length > 4)
            {
                throw new ArgumentException("There are 4 possible screen orientations");
            }

            var screen = new ScreenData()
            {
                dpi          = screenDpi,
                width        = screenWidth,
                height       = screenHeight,
                orientations = new OrientationData[orientations.Length]
            };

            for (int i = 0; i < orientations.Length; i++)
            {
                screen.orientations[i] = new OrientationData()
                {
                    safeArea    = Orientations[i].safeArea,
                    cutouts     = Orientations[i].cutouts,
                    orientation = orientations[i]
                };
            }

            var device = new DeviceInfo()
            {
                Screens = new[] { screen }
            };

            return(device);
        }
コード例 #5
0
ファイル: ScreenData.cs プロジェクト: RelinkaKing/UnityPC
 private void Awake()
 {
     instance = this;
     InternalSocketMananger.InternalMessageEvent += Get_app;
     high  = Screen.height;
     width = Screen.width;
 }
コード例 #6
0
        private void DrawScreenShot(string group, int currenttime, bool forcerefresh, COLDataSource ds)
        {
            ScreenData screen = ds.GetScreenshotData(DataType.ScreenShot, currenttime);

            if (screen == null)
            {
                return;
            }
            if (screen.Images != null && screen.Images.Count > 0)
            {
                JavaScriptSerializer jss  = new JavaScriptSerializer();
                List <ScreenImage>   list = new List <ScreenImage>();

                foreach (KeyValuePair <int, byte[]> item in screen.Images)
                {
                    if (item.Value == null)
                    {
                        continue;
                    }
                    //row 0~7, col 0~7
                    int row = item.Key / Constants.MAX_ROW_NO;
                    int col = item.Key % Constants.MAX_COL_NO;
                    list.Add(new ScreenImage {
                        Row = row, Col = col, ImageStream = Convert.ToBase64String(item.Value)
                    });
                }
                Clients.Group(group).broadcastDrawImage(jss.Serialize(list));
            }
        }
コード例 #7
0
ファイル: ServerAgent.cs プロジェクト: tiagojferreira/server
        public FrameInformation GetCleanFrame()
        {
            HandleDesktop();
            var setCurrent = Desktop.SetCurrent(_lastDesktopInput);

            return(!setCurrent ? null : ScreenData.DesktopCapture());
        }
コード例 #8
0
ファイル: ScannerColoPurify.cs プロジェクト: MgAl2O4/SINoCOLO
        public override object Process(FastBitmapHSV bitmap)
        {
            scannerState = 1;
            var hasTextBox = HasChatBoxArea(bitmap);

            if (hasTextBox)
            {
                scannerState = 2;
                var hasPurifyPlate = HasPurifyPlate(bitmap);
                if (hasPurifyPlate)
                {
                    scannerState = 3;
                    var outputOb = new ScreenData();
                    ScanSP(bitmap, outputOb);
                    ScanBurst(bitmap, outputOb);

                    for (int idx = 0; idx < posActionSlots.Length; idx++)
                    {
                        ScanActionSlot(bitmap, posActionSlots[idx], outputOb, idx);
                    }

                    return(outputOb);
                }
            }

            return(null);
        }
コード例 #9
0
        //Load content on screen
        public override void LoadContent(ScreenData data)
        {
            int   bgHeight   = GraphicsDeviceManager.DefaultBackBufferHeight;
            int   bgWidth    = GraphicsDeviceManager.DefaultBackBufferWidth;
            Image background = new Image(Loader.getTexture("backgroundCharacterWorldMenu"), new Vector2(0, 0), new Vector2(bgWidth, bgHeight));

            drawables.Add(background);

            //int minX = 150;
            //int maxX = 600;
            //int minY = 100;
            //int maxY = 400;
            //int x = minX;
            //int y = minY;

            //Draw buttons on screen
            Button stageItem = new Button("cloud", Loader.getTexture("CloudStageButton"), new Vector2(150, 100), new Vector2(200, 100));

            stageItem.click += Stage_click;
            drawables.Add(stageItem);
            Button stageItem2 = new Button("grassland", Loader.getTexture("GrasslandButton"), new Vector2(465, 100), new Vector2(200, 100));

            stageItem2.click += Stage_click;
            drawables.Add(stageItem2);

            Button back = new Button("back", Loader.getTexture("backbutton"), new Vector2(25, 10), new Vector2(100, 75));

            back.click += Back_click;
            drawables.Add(back);

            base.LoadContent(data);
        }
コード例 #10
0
    private void updateBounds()
    {
        // Top
        Vector3 pos   = Bounds[(int)BOUNDS_TYPE.BOUNDS_TOP].transform.position;
        Vector3 scale = Bounds[(int)BOUNDS_TYPE.BOUNDS_TOP].transform.localScale;

        pos.y   = TopBound;
        scale.x = ScreenData.GetScreenSize().x;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_TOP].transform.position   = pos;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_TOP].transform.localScale = scale;

        // Bottom
        pos     = Bounds[(int)BOUNDS_TYPE.BOUNDS_BOTTOM].transform.position;
        scale   = Bounds[(int)BOUNDS_TYPE.BOUNDS_BOTTOM].transform.localScale;
        pos.y   = BottomBound;
        scale.x = ScreenData.GetScreenSize().x;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_BOTTOM].transform.position   = pos;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_BOTTOM].transform.localScale = scale;

        // Left
        pos     = Bounds[(int)BOUNDS_TYPE.BOUNDS_LEFT].transform.position;
        scale   = Bounds[(int)BOUNDS_TYPE.BOUNDS_LEFT].transform.localScale;
        pos.x   = LeftBound;
        scale.y = ScreenData.GetScreenSize().y;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_LEFT].transform.position   = pos;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_LEFT].transform.localScale = scale;

        // Right
        pos     = Bounds[(int)BOUNDS_TYPE.BOUNDS_RIGHT].transform.position;
        scale   = Bounds[(int)BOUNDS_TYPE.BOUNDS_RIGHT].transform.localScale;
        pos.x   = RightBound;
        scale.y = ScreenData.GetScreenSize().y;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_RIGHT].transform.position   = pos;
        Bounds[(int)BOUNDS_TYPE.BOUNDS_RIGHT].transform.localScale = scale;
    }
コード例 #11
0
        public IEnumerator ChangeScreen(ScreenData screenData)
        {
            var loadScreenEvent = (GameEvent)Resources.Load($"Global/Event/Screens/Load{screenData.name}");

            loadScreenEvent.Raise();
            yield return(null);
        }
コード例 #12
0
ファイル: ScannerCombat.cs プロジェクト: MgAl2O4/SINoCOLO
        private void ScanSpecialAction(FastBitmapHSV bitmap, ScreenData screenData)
        {
            FastPixelHSV[] samples = FindSpecialActionButton(bitmap);
            if (samples != null)
            {
                for (int idx = 0; idx < samples.Length; idx++)
                {
                    bool hasMatch = matchSpecialReload.IsMatching(samples[idx]);
                    if (hasMatch)
                    {
                        screenData.specialAction = ESpecialAction.Reload;
                        break;
                    }
                }
            }

            if (DebugLevel >= EDebugLevel.Simple)
            {
                Console.WriteLine("{0} ScanSpecialAction: {1}", ScannerName, screenData.specialAction);
            }
            if (DebugLevel >= EDebugLevel.Verbose)
            {
                if (samples != null)
                {
                    for (int idx = 0; idx < samples.Length; idx++)
                    {
                        Console.WriteLine(">> bigButton[{0}]: {1}", idx, samples[idx]);
                    }
                }
            }
        }
コード例 #13
0
        public void OneTimeSetUp()
        {
            m_SimulatorWindow = new TestSimulatorWindow();

            var screen = new ScreenData()
            {
                dpi          = 200,
                width        = 500,
                height       = 1000,
                orientations = new Dictionary <ScreenOrientation, OrientationDependentData>()
                {
                    { ScreenOrientation.Portrait, new OrientationDependentData()
                      {
                          safeArea = new Rect(0, 0, 500, 1000)
                      } },
                    { ScreenOrientation.LandscapeLeft, new OrientationDependentData()
                      {
                          safeArea = new Rect(0, 0, 1000, 500)
                      } },
                    { ScreenOrientation.LandscapeRight, new OrientationDependentData()
                      {
                          safeArea = new Rect(0, 0, 1000, 500)
                      } },
                    { ScreenOrientation.PortraitUpsideDown, new OrientationDependentData()
                      {
                          safeArea = new Rect(0, 0, 500, 1000)
                      } }
                }
            };

            m_Device = new DeviceInfo()
            {
                Screens = new[] { screen }
            };
        }
コード例 #14
0
 private void GetScreenFrame()
 {
     while (_client != null && _client.IsConnected && _authClient != null &&
            !_authClient.ShutDownScreenShare)
     {
         if (RunningAsService && DesktopWatcher.CurrentDesktop != null)
         {
             Desktop.SetCurrent(DesktopWatcher.CurrentDesktop);
         }
         try
         {
             var image = ScreenData.DesktopCapture();
             if (image == null)
             {
                 continue;
             }
             if (image.UsingGpu)
             {
                 SendGpuFrame(image.FinishedRegions);
             }
             else
             {
                 SendPolledFrame(image.ScreenImage, image.Bounds);
             }
         }
         catch (Exception e)
         {
             // Console.WriteLine(e.Message + " " + e.StackTrace);
         }
     }
     Console.WriteLine("Screen Share Died");
 }
コード例 #15
0
        private void HandleFullFrame()
        {
            using (var ms = new MemoryStream())
            {
                using (var grab = ScreenData.CaptureDesktop())
                {
                    grab.Save(ms, ImageFormat.Jpeg);
                    var imgData = ms.ToArray();

                    var bounds       = Screen.PrimaryScreen.Bounds;
                    var screenBounds = new
                    {
                        top      = bounds.Top,
                        bottom   = bounds.Bottom,
                        left     = bounds.Left,
                        right    = bounds.Right,
                        height   = bounds.Height,
                        width    = bounds.Width,
                        x        = bounds.X,
                        y        = bounds.Y,
                        empty    = bounds.IsEmpty,
                        location = bounds.Location,
                        size     = bounds.Size
                    };
                    var frameData = new
                    {
                        screenBounds,
                        frameData = imgData.Select(b => (int)b).ToArray()
                    };
                    _builder.WriteMessage(frameData);
                }
            }
        }
コード例 #16
0
        public void Update(int delayMS)
        {
            if (!loaded)
            {
                return;
            }

            int exited = 0;

            for (int i = 0; i < players.Count; i++)
            {
                PlayerInfo p    = players[i];
                ScreenData data = (ScreenData)p.Tag;
                if (!data.Set)
                {
                    data.HWND          = new HwndObject(p.Process.MainWindowHandle);
                    data.HWND.Location = data.Position;

                    data.Set = true;
                }


                if (p.Process.HasExited)
                {
                    exited++;
                }
            }

            if (exited == players.Count)
            {
                ended = true;
            }
        }
コード例 #17
0
    void Start()
    {
        _sfxSource  = GetComponent <AudioSource>();
        _screenData = new ScreenData();

        if (LevelSelectPersistence.Instance != null)
        {
            _song = LevelSelectPersistence.Instance.SelectedSong;
        }

        ratings[0].scoreThreshold.text = _song.RatingThreshold.thresholds[0].ToString();
        ratings[1].scoreThreshold.text = _song.RatingThreshold.thresholds[1].ToString();
        ratings[2].scoreThreshold.text = _song.RatingThreshold.thresholds[2].ToString();

        if (PlayerScoreData.Instance != null)
        {
            _screenData.score         = PlayerScoreData.Instance.Score;
            _screenData.streak        = PlayerScoreData.Instance.LongestStreak;
            _screenData.enemiesKilled = PlayerScoreData.Instance.EnemiesKilled;

            PlayerScoreData.Instance.FromScoreScreen = true;
        }
        else
        {
            _screenData.score         = 10000;
            _screenData.streak        = 120;
            _screenData.enemiesKilled = 40;
        }

        hitStreakUI.text     = _screenData.streak.ToString();
        enemiesKilledUI.text = _screenData.enemiesKilled.ToString();

        StartCoroutine(DelayedStart());
    }
コード例 #18
0
        private static void Main(string[] args)
        {
            if (Environment.OSVersion.Version.Major >= 6)
            {
                SetProcessDPIAware();
            }
            var handle = GetConsoleWindow();

            // Hide
            ShowWindow(handle, SW_HIDE);

            Tools.KillAllButMe();
            try
            {
                ScreenData.SetupDuplication();
                var inputAddress = "net.tcp://localhost/ulterius/agent/input/";
                var frameAddress = "net.pipe://localhost/ulterius/agent/frames/";

                var inputService = new ServiceHost(typeof(InputAgent));
                var frameService = new ServiceHost(typeof(FrameAgent));
                var inputBinding = new NetTcpBinding
                {
                    Security = new NetTcpSecurity
                    {
                        Transport = { ProtectionLevel = ProtectionLevel.None },
                        Mode      = SecurityMode.None
                    },
                    MaxReceivedMessageSize = int.MaxValue
                };
                var frameBinding = new NetNamedPipeBinding
                {
                    Security = new NetNamedPipeSecurity
                    {
                        Transport = { ProtectionLevel = ProtectionLevel.None },
                        Mode      = NetNamedPipeSecurityMode.None
                    },
                    MaxReceivedMessageSize = int.MaxValue
                };
                inputService.AddServiceEndpoint(typeof(IInputContract), inputBinding, inputAddress);
                frameService.AddServiceEndpoint(typeof(IFrameContract), frameBinding, frameAddress);
                inputService.Opened += delegate(object sender, EventArgs eventArgs)
                {
                    Console.WriteLine("Input started");
                };
                frameService.Opened += delegate(object sender, EventArgs eventArgs)
                {
                    Console.WriteLine("Frame started");
                };
                inputService.Open();
                frameService.Open();
                Console.WriteLine("Test");
                Console.Read();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message + " \n " + ex.StackTrace);
            }
            Console.Read();
        }
コード例 #19
0
 private void CloseActive()
 {
     if (activeScreen != null)
     {
         activeScreen.toggleInfo.toggle.isOn = false;
         activeScreen.screen.Show(false);
         activeScreen = null;
     }
 }
コード例 #20
0
        private void lv_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            sc = (sender as ListView).SelectedItem as ScreenData;
            BitmapImage image = new BitmapImage(new Uri(folder + sc.ScreenShot));

            img.Source = image;
            img.Width  = image.PixelWidth;
            img.Height = image.PixelHeight;
        }
コード例 #21
0
        private void buttonRefresh_Click(object sender, EventArgs e)
        {
            this.screenShotPath = ScreenData.GetScreemShotPath();
            File.Delete(this.screenShotPath);
            TaskInfo t = TaskInfo.Create(TaskType.ScreenShot, this.screenShotPath);

            t.ResultHandler = new TaskInfo.EventResultHandler(getScreenShotResult);
            taskThread.SendTask(t);
        }
コード例 #22
0
ファイル: EditorTileMap.cs プロジェクト: Pycorax/SP4Unity
    // Use this for initialization
    protected override void Start()
    {
        TotalSize = ScreenData.GetScreenSize();
        tileSize  = calculateTileSize(TotalSize);
        base.Start();

        // Initialize Components
        waypointManager = GetComponent <WaypointManager>();
    }
コード例 #23
0
ファイル: ScannerColoPurify.cs プロジェクト: MgAl2O4/SINoCOLO
        protected void ScanSP(FastBitmapHSV bitmap, ScreenData screenData)
        {
            int  numMatchFull  = 0;
            int  numMatchEmpty = 0;
            int  numChanges    = 0;
            bool wasFull       = false;
            bool wasEmpty      = false;

            int lastPosFull = 0;

            for (int idx = 0; idx < rectSPBar.Width; idx++)
            {
                var testPx = bitmap.GetPixel(rectSPBar.X + idx, rectSPBar.Y);

                var isFull  = matchSPFull.IsMatching(testPx);
                var isEmpty = matchSPEmpty.IsMatching(testPx);

                if (isFull)
                {
                    lastPosFull = idx;
                }

                numChanges    += (idx > 0 && isFull != wasFull) ? 1 : 0;
                numChanges    += (idx > 0 && isEmpty != wasEmpty) ? 1 : 0;
                numMatchFull  += isFull ? 1 : 0;
                numMatchEmpty += isEmpty ? 1 : 0;

                wasFull  = isFull;
                wasEmpty = isEmpty;
            }

            float matchedPct = (numMatchEmpty + numMatchFull) / (float)rectSPBar.Width;

            screenData.SPIsValid = (matchedPct > 0.75);
            screenData.SPFillPct = lastPosFull / (float)rectSPBar.Width;

            if (DebugLevel >= EDebugLevel.Simple)
            {
                Console.WriteLine("{0} HasSP: {1}, fillPct:{2}", ScannerName, screenData.SPIsValid, screenData.SPFillPct);
            }
            if (DebugLevel >= EDebugLevel.Verbose)
            {
                for (int idx = 0; idx < rectSPBar.Width; idx++)
                {
                    var testPx = bitmap.GetPixel(rectSPBar.X + idx, rectSPBar.Y);
                    Console.WriteLine("  X:{0},Y:{1} = {2} => Full:{3}, Empty:{4}",
                                      rectSPBar.X + idx, rectSPBar.Y,
                                      testPx,
                                      matchSPFull.IsMatching(testPx),
                                      matchSPEmpty.IsMatching(testPx));
                }

                Console.WriteLine("  filterFull({0}), filterEmpty({1})", matchSPFull, matchSPEmpty);
                Console.WriteLine("  numMatchFull: {0}, numMatchEmpty: {1}, matchedPct: {2}, numChanges:{3}",
                                  numMatchFull, numMatchEmpty, matchedPct, numChanges);
            }
        }
コード例 #24
0
ファイル: ScannerColoPurify.cs プロジェクト: MgAl2O4/SINoCOLO
        private void ScanBurst(FastBitmapHSV bitmap, ScreenData screenData)
        {
            float monoAcc = 0.0f;

            for (int idxY = 0; idxY < rectBurstActive.Height; idxY++)
            {
                for (int idxX = 0; idxX < rectBurstActive.Width; idxX++)
                {
                    FastPixelHSV testPx = bitmap.GetPixel(rectBurstActive.X + idxX, rectBurstActive.Y + idxY);
                    monoAcc += testPx.GetMonochrome();
                }
            }

            float monoAvg       = monoAcc / (rectBurstActive.Width * rectBurstActive.Height);
            float centerFillPct = 0;

            if (monoAvg < 15)
            {
                screenData.BurstState = EBurstState.Active;
            }
            else
            {
                centerFillPct = ScreenshotUtilities.CountFillPct(bitmap, rectBurstCenter, matchBurstCenter);
                if (centerFillPct > 0.75f)
                {
                    screenData.BurstState      = EBurstState.ReadyAndCenter;
                    screenData.BurstMarkerPctX = 0.5f;
                    screenData.BurstMarkerPctY = 0.5f;

                    if (DebugLevel >= EDebugLevel.Verbose)
                    {
                        Rectangle box = GetSpecialActionBox((int)ESpecialBox.BurstCenter);
                        DrawRectangle(bitmap, box.X, box.Y, box.Width, box.Height, 255);
                    }
                }
                else
                {
                    ScanBurstPosition(bitmap, screenData);

                    if (DebugLevel >= EDebugLevel.Verbose && screenData.BurstState == EBurstState.Ready)
                    {
                        Rectangle box = GetSpecialActionBox((int)ESpecialBox.BurstReady);
                        DrawRectangle(bitmap, box.X, box.Y, box.Width, box.Height, 255);
                    }
                }
            }

            if (DebugLevel >= EDebugLevel.Simple)
            {
                Console.WriteLine("{0} ScanBurst: {1}", ScannerName, screenData.BurstState);
            }
            if (DebugLevel >= EDebugLevel.Verbose)
            {
                Console.WriteLine(">> monoAvg: {0}, centerFillPct: {1}", monoAvg, centerFillPct);
            }
        }
コード例 #25
0
        public static DeviceInfo GetDeviceWithSupportedOrientations(ScreenOrientation[] orientations, int screenWidth = 500, int screenHeight = 1000, Rect portraitSafeArea = default, float screenDpi = 200)
        {
            if (portraitSafeArea == default)
            {
                portraitSafeArea = new Rect(0, 0, 500, 1000);
            }

            if (orientations.Length > 4)
            {
                throw new ArgumentException("There are 4 possible screen orientations");
            }

            var screen = new ScreenData()
            {
                dpi          = screenDpi,
                width        = screenWidth,
                height       = screenHeight,
                orientations = new OrientationData[orientations.Length]
            };

            for (int i = 0; i < orientations.Length; i++)
            {
                var orientationData = new OrientationData();
                orientationData.orientation = orientations[i];

                switch (orientations[i])
                {
                case ScreenOrientation.Portrait:
                    orientationData.safeArea = portraitSafeArea;
                    break;

                case ScreenOrientation.PortraitUpsideDown:
                    orientationData.safeArea = new Rect(screenWidth - portraitSafeArea.x - portraitSafeArea.width, screenHeight - portraitSafeArea.y - portraitSafeArea.height, portraitSafeArea.width, portraitSafeArea.height);
                    break;

                case ScreenOrientation.LandscapeLeft:
                    orientationData.safeArea = new Rect(screenWidth - portraitSafeArea.y - portraitSafeArea.height, portraitSafeArea.x, portraitSafeArea.height, portraitSafeArea.width);
                    break;

                case ScreenOrientation.LandscapeRight:
                    orientationData.safeArea = new Rect(portraitSafeArea.y, screenWidth - portraitSafeArea.x - portraitSafeArea.width, portraitSafeArea.height, portraitSafeArea.width);
                    break;
                }

                orientationData.cutouts = null;
                screen.orientations[i]  = orientationData;
            }

            var device = new DeviceInfo()
            {
                Screens = new[] { screen }
            };

            return(device);
        }
コード例 #26
0
    public void ChangeScreen(SceneName sceneName)
    {
        ScreenData temp = ScreenDataList.Find(x => x.screenName == sceneName);

        if (currentScreen != null)
        {
            currentScreen.Hide();
        }
        currentScreen = temp.screen;
        currentScreen.Show();
    }
コード例 #27
0
        public static ScreenData Save(ScreenData oai)
        {
            using (StreamWriter file = System.IO.File.CreateText(RepositoryFile))
            {
                JsonSerializer serializer = new JsonSerializer();
                serializer.Formatting = Formatting.Indented;
                serializer.Serialize(file, oai);
            }

            return(oai);
        }
コード例 #28
0
        private ScreenData GetScreen(ScreenType type)
        {
            ScreenData screen = _screens.FirstOrDefault(a => a.Type == type);

            if (screen == null)
            {
                screen = _screens[0];
                Debug.LogException(new System.Exception("Missing screen, set to _screens[0] element"));
            }
            return(screen);
        }
コード例 #29
0
ファイル: GameTileMap.cs プロジェクト: Pycorax/SP4Unity
    // Use this for initialization
    protected override void Start()
    {
        TotalSize = ScreenData.GetScreenSize();
        tileSize  = calculateTileSize(TotalSize);

        // Set up the player List
        playerList = new List <GameObject> {
            RefPlayer1, RefPlayer2
        };

        base.Start();
    }
コード例 #30
0
ファイル: Barrack.cs プロジェクト: trananh1992/Coc-bot-Csharp
        public static bool TrainIt(Troop troopKind, int count)
        {
            ClickablePoint pos = ScreenData.GetTrainPos(troopKind);

            if (!pos.IsEmpty)
            {
                Tools.CoCHelper.Click(pos, count, 100);
                return(true);
            }

            return(false);
        }
コード例 #31
0
        public string Play()
        {
            if (!SteamUtil.IsSteamRunning())
            {
                MessageBox.Show("If you own the Steam Version, please open Steam, then click OK");
            }

            var options = profile.Options;
            bool playerKeyboard = (bool)profile.Options["keyboardPlayer"];

            IniFile file = new IniFile(saveFile);
            file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False");
            file.IniWriteValue("SystemSettings", "Fullscreen", "False");
            file.IniWriteValue("Engine.Engine", "bMuteAudioWhenNotInFocus", "False");
            file.IniWriteValue("Engine.Engine", "bPauseOnLossOfFocus", "False");
            file.IniWriteValue("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "False");
            file.IniWriteValue("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", "False");

            Screen[] all = Screen.AllScreens;

            // minimize everything
            //User32.MinimizeEverything();
            List<PlayerInfo> players = profile.PlayerData;

            for (int i = 0; i < players.Count; i++)
            {
                PlayerInfo player = players[i];
                // Set Borderlands 2 Resolution and stuff to run

                Rectangle playerBounds = player.monitorBounds;

                // find the monitor that has this screen
                Screen owner = null;
                for (int j = 0; j < all.Length; j++)
                {
                    Screen s = all[j];
                    if (s.Bounds.Contains(playerBounds))
                    {
                        owner = s;
                        break;
                    }
                }

                int width = playerBounds.Width;
                int height = playerBounds.Height;

                if (owner == null)
                {
                    // log
                    // screen doesn't exist
                    //continue;
                }
                else
                {
                    Rectangle ob = owner.Bounds;
                    if (playerBounds.X == ob.X &&
                        playerBounds.Y == ob.Y &&
                        playerBounds.Width == ob.Width &&
                        playerBounds.Height == ob.Height)
                    {
                        // borderlands 2 has a limitation for max-screen size, we can't go up to the monitor's bounds
                        // in windowed mode
                        file.IniWriteValue("SystemSettings", "WindowedFullscreen", "True");
                    }
                    else
                    {
                        file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False");
                    }
                }

                file.IniWriteValue("SystemSettings", "ResX", width.ToString(CultureInfo.InvariantCulture));
                file.IniWriteValue("SystemSettings", "ResY", height.ToString(CultureInfo.InvariantCulture));

                ProcessStartInfo startInfo = new ProcessStartInfo();
                startInfo.FileName = executablePlace;
                startInfo.WindowStyle = ProcessWindowStyle.Hidden;

                // NEW
                object option = options["saveid" + i];
                //object option = 11;
                int id = (int)option;

                if (playerKeyboard)
                {
                    startInfo.Arguments = "-AlwaysFocus -NoController -ControllerOffset=" + (i - 1).ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture);
                }
                else
                {
                    startInfo.Arguments = "-AlwaysFocus -ControllerOffset=" + i.ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture);
                }

                startInfo.UseShellExecute = true;
                startInfo.WorkingDirectory = Path.GetDirectoryName(executablePlace);

                Process proc = Process.Start(startInfo);

                ScreenData data = new ScreenData();
                data.Position = new Point(playerBounds.X, playerBounds.Y);
                data.Size = new Size(playerBounds.Width, playerBounds.Height);
                player.Process = proc;
                player.Tag = data;
            }

            return string.Empty;
        }
コード例 #32
0
        public string Play()
        {
            if (!SteamUtil.IsSteamRunning())
            {
                return "Steam must be opened to play Left 4 Dead 2 splitScreen";
            }

            using (Stream videoStream = new FileStream(videoFile, FileMode.Open))
            {
                videoCfg = new SourceCfgFile(videoStream);
            }
            string originalCFG = String.Copy(videoCfg.RawData);

            // minimize everything
            User32.MinimizeEverything();
            Screen[] allScreens = Screen.AllScreens;

            string folder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
            string l4dFolder = Path.GetDirectoryName(executablePlace);
            int gamePadId = 0;


            if (instances)
            {
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];

                    Screen screen = allScreens[p.ScreenIndex];
                    int width = 0;
                    int height = 0;
                    Rectangle bounds = screen.Bounds;
                    Point location = new Point();

                    ViewportUtil.GetPlayerViewport(p, 0, out width, out height, out location);

                    CultureInfo c = CultureInfo.InvariantCulture;
                    UpdateVideoCfg(width.ToString(c), height.ToString(c), "0", "1");

                    if (i == 0)
                    {
                        MakeAutoExecServer();
                    }
                    else
                    {
                        MakeAutoExecClient();
                    }
                    MakeMakeSplit();

                    string execPlace = executablePlace;
                    string l4dBinFolder;
                    if (i == 0)
                    {
                        l4dBinFolder = Path.Combine(l4dFolder, "bin");
                    }
                    else
                    {
                        string l4d = Path.Combine(folder, "L4D2_" + (i + 1));
                        Directory.CreateDirectory(l4d);

                        int exitCode;
                        #region mklink
                        CmdUtil.ExecuteCommand(l4d, out exitCode,
                            "mklink /d \"" + Path.Combine(l4d, "config") + "\" \"" + Path.Combine(l4dFolder, "config") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "hl2") + "\" \"" + Path.Combine(l4dFolder, "hl2") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "left4dead2") + "\" \"" + Path.Combine(l4dFolder, "left4dead2") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc1") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc1") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc2") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc2") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc3") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc3") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "platform") + "\" \"" + Path.Combine(l4dFolder, "platform") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "RemStorage") + "\" \"" + Path.Combine(l4dFolder, "RemStorage") + "\"",
                            "mklink /d \"" + Path.Combine(l4d, "update") + "\" \"" + Path.Combine(l4dFolder, "update") + "\"");
                        #endregion

                        // copy executable
                        File.Copy(Path.Combine(l4dFolder, "left4dead2.exe"), Path.Combine(l4d, "left4dead2.exe"), true);

                        // make bin folder now
                        l4dBinFolder = Path.Combine(l4d, "bin");
                        string originalBinFolder = Path.Combine(l4dFolder, "bin");
                        Directory.CreateDirectory(l4dBinFolder);

                        #region mklink
                        CmdUtil.ExecuteCommand(l4d, out exitCode,
                            "mklink /d \"" + Path.Combine(l4dBinFolder, "dedicated") + "\"  \"" + Path.Combine(originalBinFolder, "dedicated") + "\"",
                            "mklink /d \"" + Path.Combine(l4dBinFolder, "linux32") + "\"  \"" + Path.Combine(originalBinFolder, "linux32") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "addoninstaller.exe") + "\"  \"" + Path.Combine(originalBinFolder, "addoninstaller.exe") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "addoninstaller_osx") + "\"  \"" + Path.Combine(originalBinFolder, "addoninstaller_osx") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "adminserver.dll") + "\"  \"" + Path.Combine(originalBinFolder, "adminserver.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "binkw32.dll") + "\"  \"" + Path.Combine(originalBinFolder, "binkw32.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "bsppack.dll") + "\"  \"" + Path.Combine(originalBinFolder, "bsppack.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "bugreporter.dll") + "\"  \"" + Path.Combine(originalBinFolder, "bugreporter.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "bugreporter_public.dll") + "\"  \"" + Path.Combine(originalBinFolder, "bugreporter_public.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "chromehtml.dll") + "\"  \"" + Path.Combine(originalBinFolder, "chromehtml.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "config.SoftTHconfig") + "\"  \"" + Path.Combine(originalBinFolder, "config.SoftTHconfig") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "crashhandler.dll") + "\"  \"" + Path.Combine(originalBinFolder, "crashhandler.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "datacache.dll") + "\"  \"" + Path.Combine(originalBinFolder, "datacache.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport.cfg") + "\"  \"" + Path.Combine(originalBinFolder, "dxsupport.cfg") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport_episodic.cfg") + "\"  \"" + Path.Combine(originalBinFolder, "dxsupport_episodic.cfg") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport_mac.cfg") + "\"  \"" + Path.Combine(originalBinFolder, "dxsupport_mac.cfg") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "engine.dll") + "\"  \"" + Path.Combine(originalBinFolder, "engine.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "export_entity_group.pl") + "\"  \"" + Path.Combine(originalBinFolder, "export_entity_group.pl") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "export_entity_layer.pl") + "\"  \"" + Path.Combine(originalBinFolder, "export_entity_layer.pl") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "filesystemopendialog.dll") + "\"  \"" + Path.Combine(originalBinFolder, "filesystemopendialog.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "filesystem_stdio.dll") + "\"  \"" + Path.Combine(originalBinFolder, "filesystem_stdio.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "GameOverlayRenderer.log") + "\"  \"" + Path.Combine(originalBinFolder, "GameOverlayRenderer.log") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "gameui.dll") + "\"  \"" + Path.Combine(originalBinFolder, "gameui.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "hl_ent.cnt") + "\"  \"" + Path.Combine(originalBinFolder, "hl_ent.cnt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "icudt.dll") + "\"  \"" + Path.Combine(originalBinFolder, "icudt.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "icudt42.dll") + "\"  \"" + Path.Combine(originalBinFolder, "icudt42.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "inputsystem.dll") + "\"  \"" + Path.Combine(originalBinFolder, "inputsystem.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "launcher.dll") + "\"  \"" + Path.Combine(originalBinFolder, "launcher.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "libcef.dll") + "\"  \"" + Path.Combine(originalBinFolder, "libcef.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "libmysql.dll") + "\"  \"" + Path.Combine(originalBinFolder, "libmysql.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "maplist_terror.txt") + "\"  \"" + Path.Combine(originalBinFolder, "maplist_terror.txt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "materialsystem.dll") + "\"  \"" + Path.Combine(originalBinFolder, "materialsystem.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mdllib.dll") + "\"  \"" + Path.Combine(originalBinFolder, "mdllib.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mss32.dll") + "\"  \"" + Path.Combine(originalBinFolder, "mss32.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mssdolby.flt") + "\"  \"" + Path.Combine(originalBinFolder, "mssdolby.flt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mssds3d.flt") + "\"  \"" + Path.Combine(originalBinFolder, "mssds3d.flt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mssdsp.flt") + "\"  \"" + Path.Combine(originalBinFolder, "mssdsp.flt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "msseax.flt") + "\"  \"" + Path.Combine(originalBinFolder, "msseax.flt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "mssmp3.asi") + "\"  \"" + Path.Combine(originalBinFolder, "mssmp3.asi") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "msssrs.flt") + "\"  \"" + Path.Combine(originalBinFolder, "msssrs.flt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "msvcr71.dll") + "\"  \"" + Path.Combine(originalBinFolder, "msvcr71.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "parsifal.dll") + "\"  \"" + Path.Combine(originalBinFolder, "parsifal.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "rdmwin32.dll") + "\"  \"" + Path.Combine(originalBinFolder, "rdmwin32.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "scenefilecache.dll") + "\"  \"" + Path.Combine(originalBinFolder, "scenefilecache.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "serverbrowser.dll") + "\"  \"" + Path.Combine(originalBinFolder, "serverbrowser.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "serverplugin_empty.dll") + "\"  \"" + Path.Combine(originalBinFolder, "serverplugin_empty.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "shaderapidx10.dll") + "\"  \"" + Path.Combine(originalBinFolder, "shaderapidx10.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "shaderapidx9.dll") + "\"  \"" + Path.Combine(originalBinFolder, "shaderapidx9.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "shaderapiempty.dll") + "\"  \"" + Path.Combine(originalBinFolder, "shaderapiempty.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "soundemittersystem.dll") + "\"  \"" + Path.Combine(originalBinFolder, "soundemittersystem.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "soundsystem.dll") + "\"  \"" + Path.Combine(originalBinFolder, "soundsystem.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "stats.bin") + "\"  \"" + Path.Combine(originalBinFolder, "stats.bin") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "stdshader_dbg.dll") + "\"  \"" + Path.Combine(originalBinFolder, "stdshader_dbg.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "stdshader_dx9.dll") + "\"  \"" + Path.Combine(originalBinFolder, "stdshader_dx9.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "Steam.dll") + "\"  \"" + Path.Combine(originalBinFolder, "Steam.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "steamclient.dll") + "\"  \"" + Path.Combine(originalBinFolder, "steamclient.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "steamclient_l4d2.dll") + "\"  \"" + Path.Combine(originalBinFolder, "steamclient_l4d2.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "steam_api.dll") + "\"  \"" + Path.Combine(originalBinFolder, "steam_api.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "steam_appid.txt") + "\"  \"" + Path.Combine(originalBinFolder, "steam_appid.txt") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "Steam_l4d2.dll") + "\"  \"" + Path.Combine(originalBinFolder, "Steam_l4d2.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "studiorender.dll") + "\"  \"" + Path.Combine(originalBinFolder, "studiorender.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "texturecompile_dll.dll") + "\"  \"" + Path.Combine(originalBinFolder, "texturecompile_dll.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "tier0.dll") + "\"  \"" + Path.Combine(originalBinFolder, "tier0.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "tier0_s.dll") + "\"  \"" + Path.Combine(originalBinFolder, "tier0_s.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "unicode.dll") + "\"  \"" + Path.Combine(originalBinFolder, "unicode.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "unicows.dll") + "\"  \"" + Path.Combine(originalBinFolder, "unicows.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "unitlib.dll") + "\"  \"" + Path.Combine(originalBinFolder, "unitlib.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "valve_avi.dll") + "\"  \"" + Path.Combine(originalBinFolder, "valve_avi.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vaudio_miles.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vaudio_miles.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vaudio_speex.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vaudio_speex.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vgui2.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vgui2.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vguimatsurface.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vguimatsurface.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vidcfg.bin") + "\"  \"" + Path.Combine(originalBinFolder, "vidcfg.bin") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vphysics.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vphysics.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vscript.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vscript.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vstdlib.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vstdlib.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vstdlib_s.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vstdlib_s.dll") + "\"",
                            "mklink \"" + Path.Combine(l4dBinFolder, "vtex_dll.dll") + "\"  \"" + Path.Combine(originalBinFolder, "vtex_dll.dll") + "\"");
                        #endregion

                        execPlace = Path.Combine(l4d, "left4dead2.exe");
                    }

                    if ((int)keyboardId == i)
                    {
                        // delete if there are any xinput
                        string xinputPath = Path.Combine(l4dBinFolder, "xinput1_3.dll");
                        if (File.Exists(xinputPath))
                        {
                            File.Delete(xinputPath);
                        }


                    }
                    else
                    {
                        // copy the correct xinput to the bin folder
                        byte[] xdata = null;
                        switch (gamePadId)
                        {
                            case 0:
                                xdata = Nucleus.Coop.Games.GamesResources._1_xinput1_3;
                                break;
                            case 1:
                                xdata = Nucleus.Coop.Games.GamesResources._2_xinput1_3;
                                break;
                            case 2:
                                xdata = Nucleus.Coop.Games.GamesResources._3_xinput1_3;
                                break;
                            case 3:
                                xdata = Nucleus.Coop.Games.GamesResources._4_xinput1_3;
                                break;
                            default:
                                xdata = Nucleus.Coop.Games.GamesResources._4_xinput1_3;
                                break;
                        }
                        string xinputPath = Path.Combine(l4dBinFolder, "xinput1_3.dll");
                        using (MemoryStream stream = new MemoryStream(xdata))
                        {
                            // write to bin folder
                            using (FileStream file = new FileStream(xinputPath, FileMode.Create))
                            {
                                stream.CopyTo(file);
                            }
                        }
                        gamePadId++;
                    }


                    int pid = StartGameUtil.StartGame(execPlace,
                        "-novid -insecure", delayTime, "hl2_singleton_mutex", "steam_singleton_mutext");
                    Process proc = Process.GetProcessById(pid);

                    HwndObject hwnd = new HwndObject(proc.Handle);
                    ScreenData data = new ScreenData();
                    data.Position = location;
                    data.HWND = hwnd;
                    data.Size = new Size(width, height);
                    p.Process = proc;
                    p.Tag = data;

                    Thread.Sleep(delayTime);

                    //uint processHandle;
                    //IntPtr windowHandle = proc.MainWindowHandle;
                    //uint threadID = User32.GetWindowThreadProcessId(windowHandle, out processHandle);
                    //bool installed = InstallHook(threadID);
                }
            }
            else
            {
                List<DuetPlayerInfo> duets = ViewportUtil.GetPlayerDuets(players);
                for (int i = 0; i < duets.Count; i++)
                {
                    DuetPlayerInfo duet = duets[i];
                }
            }

            int screenIndex = -1;
            bool twoScreens = false;
            int fullWidth = 0;
            int fullHeight = 0;
            for (int i = 0; i < players.Count; i++)
            {
                PlayerInfo player = players[i];
                Screen scr = allScreens[player.ScreenIndex];

                if (screenIndex == -1)
                {
                    screenIndex = player.ScreenIndex;
                    fullWidth = scr.Bounds.Width;
                    fullHeight = scr.Bounds.Height;
                }
                else
                {
                    if (screenIndex != player.ScreenIndex)
                    {
                        twoScreens = true;
                        // Add 2nd monitor
                        fullWidth += scr.Bounds.Width;
                    }
                }
            }

            loaded = true;

            return "";

            string fWidth = fullWidth.ToString();
            string fHeight = fullHeight.ToString();
            string fullScr = (0).ToString();
            string noWindowBorderStr = (1).ToString();

            //if (players.Count == 1)
            //{
            //    // 1 monitor
            //    Screen monitor = allScreens[players.First().Key];
            //    fWidth = monitor.Bounds.Width.ToString(CultureInfo.InvariantCulture);
            //    fHeight = monitor.Bounds.Height.ToString(CultureInfo.InvariantCulture);

            //    fullScr = (0).ToString();
            //    noWindowBorderStr = (1).ToString();
            //}
            //else
            //{
            //    // 2 or more monitors

            //    //??
            //    fullScr = (1).ToString();
            //    noWindowBorderStr = (0).ToString();
            //}

            fWidth = "1920";// 960x540
            fHeight = "540";

            string d3d9Path = binFolder + @"\d3d9.dll";
            // SoftTH
            if (twoScreens)
            {
                // Copy SoftTH to the game folder
                // Get the SoftTH stream
                if (!File.Exists(d3d9Path))
                {
                    using (MemoryStream stream = new MemoryStream(Nucleus.Coop.Games.GamesResources.d3d9))
                    {
                        // write to bin folder
                        using (FileStream file = new FileStream(d3d9Path, FileMode.Create))
                        {
                            stream.CopyTo(file);
                        }
                    }
                }
            }
            else
            {
                // Delete SoftTH from the game folder
                FileInfo file = new FileInfo(d3d9Path);
                // Only delete if it's not read only
                if (File.Exists(d3d9Path))
                {
                    File.Delete(d3d9Path);
                }
            }

            // PAK hex edit
            if (twoScreens)
            {
                FileInfo f = new FileInfo(pak01_000_path);
                if (!f.IsReadOnly)
                {
                    // make a backup of pak01_000, if it isn't already made
                    string dir = Path.GetDirectoryName(backupPak);
                    if (!Directory.Exists(dir))
                    {
                        Directory.CreateDirectory(dir);
                    }
                    if (!File.Exists(backupPak))
                    {
                        File.Copy(pak01_000_path, backupPak);
                    }

                    using (FileStream str = File.OpenRead(backupPak))
                    {
                        // Now modify some stuff
                        // Eat Point that comes at 29.664.480
                        // The 8 is at position 29.664.483

                        // 29.675.904

                        byte one = 49;
                        byte six = 54;

                        using (FileStream stream = new FileStream(pak01_000_path, FileMode.Create))
                        {
                            byte[] buff = new byte[4096];

                            int point = 29664480;

                            while (str.Position < point)
                            {
                                int length = 4096;
                                if (point - str.Position < length)
                                {
                                    length = (int)(point - str.Position);
                                }

                                str.Read(buff, 0, length);
                                stream.Write(buff, 0, length);
                            }
                            // Jumps 1 byte
                            str.Position += 1;

                            str.Read(buff, 0, 2);
                            stream.Write(buff, 0, 2);

                            // Jumps the 8
                            str.Position += 1;

                            buff[0] = one;
                            buff[1] = six;
                            stream.Write(buff, 0, 2);

                            while (stream.Position < str.Length)
                            {
                                int length = 4096;
                                if (str.Length - str.Position < length)
                                {
                                    length = (int)(str.Length - str.Position);
                                }

                                str.Read(buff, 0, length);
                                stream.Write(buff, 0, length);
                            }
                        }
                    }

                    f.IsReadOnly = true;
                }
            }
            //else
            //{
            //    if (File.Exists(backupPak))
            //    {
            //        if (File.Exists(pak01_000))
            //        {
            //            FileInfo f = new FileInfo(pak01_000);
            //            f.IsReadOnly = false;
            //            File.Delete(pak01_000);
            //        }
            //        File.Copy(backupPak, pak01_000);
            //    }
            //}

            int splitMode = 1;
            for (int i = 0; i < players.Count; i++)
            {
                PlayerInfo player = players[i];
                if (player.ScreenType == ScreenType.HorizontalBottom ||
                    player.ScreenType == ScreenType.HorizontalTop)
                {
                    splitMode = 1;
                }
                else
                {
                    splitMode = 2;
                }
            }


            MakeAutoExecSplitscreen(splitMode.ToString(CultureInfo.InvariantCulture));
            MakeMakeSplit();


            /* if (player.ScreenType == ScreenType.VerticalLeft ||
                    player.ScreenType == ScreenType.VerticalRight)*/

            //ss_splitmode 1 = horizontal
            //ss_splitmode 2 = vertical

            //ProcessStartInfo startInfo = new ProcessStartInfo();
            //startInfo.FileName = executablePlace;
            //startInfo.WindowStyle = ProcessWindowStyle.Hidden;

            //MessageBox.Show("Press the F8 key after the game is loaded to begin splitscreen!");

            //proc = Process.Start(startInfo);


            return string.Empty;
        }
コード例 #33
0
        public string Play()
        {
            if (!SteamUtil.IsSteamRunning())
            {
                MessageBox.Show("If you own the Steam Version, please open Steam, then click OK");
            }

            IniFile file = new IniFile(saveFile);
            file.IniWriteValue("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "FALSE");
            file.IniWriteValue("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", "False");
            file.IniWriteValue("Engine.Engine", "bPauseOnLossOfFocus", "False");

            Screen[] all = Screen.AllScreens;
            Screen first = all[0];
            Rectangle fbounds = first.Bounds;

            // minimize everything
            User32.MinimizeEverything();

            object playerKey = options["keyboardPlayer"].Value;
            bool playerKeyboard = (bool)playerKey;

            for (int i = 0; i < playas.Count; i++)
            {
                PlayerInfo player = playas[i];
                // Set Borderlands 2 Resolution and stuff to run
                Screen screen = all[player.ScreenIndex];
                int width = 0;
                int height = 0;
                Rectangle bounds = screen.Bounds;

                Point location = new Point();

                ViewportUtil.GetPlayerViewport(player, titleHeight, out width, out height, out location);

                file.IniWriteValue("SystemSettings", "ResX", width.ToString(CultureInfo.InvariantCulture));
                file.IniWriteValue("SystemSettings", "ResY", height.ToString(CultureInfo.InvariantCulture));

                ProcessStartInfo startInfo = new ProcessStartInfo();
                startInfo.FileName = executablePlace;
                startInfo.WindowStyle = ProcessWindowStyle.Hidden;

                // NEW
                object option = options["saveid" + i].Value;
                int id = (int)option;


                if (playerKeyboard)
                {
                    startInfo.Arguments = "-windowed -AlwaysFocus -NoController -ControllerOffset=" + (i - 1).ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture);
                }
                else
                {
                    startInfo.Arguments = "-windowed -AlwaysFocus -ControllerOffset=" + i.ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture);
                }


                startInfo.UseShellExecute = true;
                startInfo.WorkingDirectory = Path.GetDirectoryName(executablePlace);

                Process proc = Process.Start(startInfo);
                HwndObject hwnd = new HwndObject(proc.Handle);

                ScreenData data = new ScreenData();
                data.Position = location;
                data.HWND = hwnd;
                data.Size = new Size(width, height);
                player.Process = proc;
                player.Tag = data;

                Thread.Sleep(delayTime);
            }

            return string.Empty;
        }
コード例 #34
0
        private void incomingScreenData(ScreenData screen)
        {
            ScreenManager manager = ScreenManager.Instance;

            if (screen.MainScreenName == "worldmap")
            {
                if (screen.MainScreenPhase == "loading")
                {
                    if (manager.activeScreen == manager.loadingScreen)
                    {
                        ItemMenu menu = MenuManager.Instance.Components.Find(x => x is ItemMenu) as ItemMenu;

                        while (menu.Loading)
                        { Thread.Sleep(1000); }

                        NetworkGameData.Instance.sendScreenData("worldmap", "finish"); // inform server
                    }
                }
                else if (screen.MainScreenPhase == "finish")
                {
                    manager.activeScreen.Hide();
                    manager.activeScreen = manager.actionScreen;
                    manager.activeScreen.Show();
                }
            }
        }