private void Awake() { blur = FindObjectOfType <ScreenBlur>(); endScreen = GameObject.Find("DeathPanel"); endScreen.SetActive(false); isAlive = true; }
static int OnDisable(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ScreenBlur obj = (ScreenBlur)ToLua.CheckObject(L, 1, typeof(ScreenBlur)); obj.OnDisable(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_blur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LKCamera.Camera2D obj = (LKCamera.Camera2D)o; ScreenBlur arg0 = (ScreenBlur)ToLua.CheckUnityObject(L, 2, typeof(ScreenBlur)); obj.blur = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur on a nil value" : e.Message)); } }
static int get_blur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LKCamera.Camera2D obj = (LKCamera.Camera2D)o; ScreenBlur ret = obj.blur; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur on a nil value" : e.Message)); } }
static int get_BlurSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ScreenBlur obj = (ScreenBlur)o; float ret = obj.BlurSize; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index BlurSize on a nil value" : e.Message)); } }
static int get_BlurBoxShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ScreenBlur obj = (ScreenBlur)o; UnityEngine.Shader ret = obj.BlurBoxShader; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index BlurBoxShader on a nil value" : e.Message)); } }
static int FourTapCone(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ScreenBlur obj = (ScreenBlur)ToLua.CheckObject(L, 1, typeof(ScreenBlur)); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture)); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.RenderTexture)); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); obj.FourTapCone(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_BlurSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ScreenBlur obj = (ScreenBlur)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.BlurSize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index BlurSize on a nil value" : e.Message)); } }
static int set_BlurBoxShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ScreenBlur obj = (ScreenBlur)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.BlurBoxShader = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index BlurBoxShader on a nil value" : e.Message)); } }