private void Create2DTexturedBillboard(Texture tex) { SurfaceDescription sd = tex.GetLevelDescription(0); SimpleBitmapShader shader = new SimpleBitmapShader(tex); entity = new ScreenBillboard(new Point(100, 100), sd.Width, sd.Height, shader); }
public ShaderPreviewInstance(IShader shader) : base(null, Vector3.Empty, BoundingBox.WorldUnitOrigin) { entity = new ScreenBillboard(new Point(100, 100), 512, 512, shader); }