// 2. PlayerManager has found scrap public void ShowScrap(ScrapObject newScrap) { //Debug.Log("Showing: " + newScrap.scrapName); newScrap.GetComponent <SpriteRenderer>().enabled = true; // newScrap.GetComponent<SpriteRenderer>().color = new Vector4 (0.5764706f,0.2431373f,0,1); scrapToTake = newScrap; if (newScrap.isBuried == true) // they have not yet scanned this piece { recentScrap = newScrap.gameObject; recentScrap.transform.position = newScrap.transform.position; //newScrap.isBuried = false; foreach (OnScrapPanelController liveOnScrapPanel in onScrapPanelParent.GetComponentsInChildren <OnScrapPanelController>()) { if (newScrap.ID == liveOnScrapPanel.ID) { liveOnScrapPanel.StartActivate(); return; } } Vector3 scrapPos = Camera.main.WorldToScreenPoint(newScrap.transform.position); GameObject onScrapPanel = (Instantiate(onScrapPanelPrefab, scrapPos, Quaternion.identity)); onScrapPanel.GetComponent <OnScrapPanelController>().ID = newScrap.ID; onScrapPanel.transform.SetParent(onScrapPanelParent.transform, false); onScrapPanel.GetComponent <OnScrapPanelController>().panelScrap = newScrap; onScrapPanel.GetComponent <OnScrapPanelController>().panelScrapGO = newScrap.gameObject; Debug.Log("made panel"); } //return newScrap; }
public void SpawnDroppedScrap(ScrapObject droppedScrap) { Debug.Log("Dropping a " + droppedScrap.scrapName); GameObject droppedScrapObj = sampleScrap; droppedScrapObj.GetComponent <ScrapObject>().scrapName = droppedScrap.scrapName; droppedScrapObj.GetComponent <ScrapObject>().scrapName = droppedScrap.scrapName; droppedScrapObj.GetComponent <ScrapObject>().description = droppedScrap.description; droppedScrapObj.GetComponent <ScrapObject>().image = droppedScrap.image; droppedScrapObj.GetComponent <ScrapObject>().size = droppedScrap.size; droppedScrapObj.GetComponent <ScrapObject>().value = droppedScrap.value; droppedScrapObj.GetComponent <ScrapObject>().material = droppedScrap.material; droppedScrapObj.GetComponent <ScrapObject>().zoneA_rarity = droppedScrap.zoneA_rarity; droppedScrapObj.GetComponent <ScrapObject>().zoneB_rarity = droppedScrap.zoneB_rarity; droppedScrapObj.GetComponent <ScrapObject>().zoneC_rarity = droppedScrap.zoneC_rarity; droppedScrapObj.GetComponent <ScrapObject>().ID = droppedScrap.ID; droppedScrapObj.GetComponent <ScrapObject>().carriesComponents = droppedScrap.carriesComponents; droppedScrapObj.GetComponent <ScrapObject>().isBuried = false; droppedScrapObj.SetActive(true); Instantiate(droppedScrapObj, PlayerManager.PM.gameObject.transform.position, Quaternion.identity); //droppedScrap.transform.parent = PlayerManager.PM.gameObject.transform; droppedScrap.transform.parent = gameObject.transform; droppedScrap.gameObject.name = droppedScrap.GetComponent <ScrapObject>().scrapName; droppedScrap.ID = GenerateScrapID(); // scale and swap the shadow sprite float scrapScale = droppedScrap.size / scrapShadowScaler; if (scrapScale > 5) { scrapScale = 5; } droppedScrap.gameObject.transform.localScale = new Vector3(scrapScale, scrapScale, scrapScale); int blobIndex = Random.Range(0, scrapShadows.Count()); droppedScrap.gameObject.GetComponent <SpriteRenderer>().sprite = (Sprite)scrapShadows[blobIndex]; }