private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log(m_Rigidbody.velocity.magnitude); if (m_Rigidbody.velocity.magnitude > 0 && m_ThrownBy != null && m_ThrownBy != other.gameObject && m_IsThrown) { Scr_PlayerStateController state = m_ThrownBy.GetComponent <Scr_PlayerStateController>(); if (!state.IsMomInRoom) { Scr_ScoreManager.UpdateScore(m_ThrownBy, 500); } else { Scr_ScoreManager.UpdateScore(m_ThrownBy, -50); } Vector3 dir = transform.forward + transform.up; other.gameObject.GetComponent <Scr_CharacterController>().AddImpact(dir, 250.0f); other.gameObject.GetComponent <Scr_Combat>().SetHitBy(gameObject); m_IsThrown = false; //gameObject.SetActive(false); Scr_AudioManager.SetRandomPitch("ObjectBreak"); Scr_AudioManager.Play("ObjectBreak"); } } }
private void UpdateScoreUI() { for (int i = 0; i < m_Players.Length; ++i) { int score = Scr_ScoreManager.GetScore(m_Players[i].name); if (score >= 0) { GameObject scoreObject = m_PlayerHuds[i].transform.Find("Score").gameObject; Text playerScore = scoreObject.GetComponent <Text>(); playerScore.text = score.ToString(); } } }
KeyValuePair <string, int> GetWinner() { List <KeyValuePair <string, int> > scores = Scr_ScoreManager.GetScores().ToList(); var items = from pair in scores orderby pair.Value descending select pair; if (scores.Any()) { return(items.ElementAt(0)); } else { return(new KeyValuePair <string, int>()); //empty fallback } }
public void ShowScoreBoard() { m_WinScreen.SetActive(false); m_ScoreBoard.SetActive(true); List <KeyValuePair <string, int> > scores = Scr_ScoreManager.GetScores().ToList(); var items = from pair in scores orderby pair.Value descending select pair; for (int i = 0; i < items.Count(); ++i) { m_PlayerScores[i].SetActive(true); Text name = m_PlayerScores[i].transform.Find("Name").GetComponent <Text>(); Text score = m_PlayerScores[i].transform.Find("Score").GetComponent <Text>(); name.text = items.ElementAt(i).Key; score.text = items.ElementAt(i).Value.ToString(); } //Text firstScore = m_ScoreBoard.transform.Find("First Score").gameObject.GetComponent<Text>(); //Text secondScore = m_ScoreBoard.transform.Find("Second Score").gameObject.GetComponent<Text>(); //Text thirdScore = m_ScoreBoard.transform.Find("Third Score").gameObject.GetComponent<Text>(); //Text fourthScore = m_ScoreBoard.transform.Find("Fourth Score").gameObject.GetComponent<Text>(); //List<Text> scoresText = new List<Text>(); //scoresText.Add(firstScore); //scoresText.Add(secondScore); //scoresText.Add(thirdScore); //scoresText.Add(fourthScore); ////firstScore.text = items.ElementAt(0).Key + " " + items.ElementAt(0).Value; //for (int i = 0; i < m_Players.Length; ++i) //{ // scoresText[i].enabled = true; // scoresText[i].text = items.ElementAt(i).Key + " " + items.ElementAt(i).Value; //} //Disable input temporarily m_UI.GetComponent <Scr_PauseMenu>().SetIsGameFinished(true); }
private void Punch() { //Punching if (Input.GetButtonDown(m_Input.GetFire())) { GameObject closestPlayer = GetClosestObjectWithTag("Player"); m_AnimationController.Animate("Punch"); if (closestPlayer != null) { Scr_PlayerStateController state = closestPlayer.GetComponent <Scr_PlayerStateController>(); if (state.PlayerState != Scr_PlayerStateController.State.BabyBox) { Vector3 dir = transform.forward + transform.up; closestPlayer.GetComponent <Scr_CharacterController>().AddImpact(dir, m_PunchingPower); closestPlayer.GetComponent <Scr_Combat>().SetHitBy(gameObject); Scr_AudioManager.SetRandomPitch("PlayerPunch"); Scr_AudioManager.Play("PlayerPunch"); Scr_ScoreManager.UpdateScore(gameObject, 25); } } } }