public void MiningState(bool on) { currentAsteroid.GetComponent <Scr_AsteroidBehaviour>().attached = !currentAsteroid.GetComponent <Scr_AsteroidBehaviour>().attached; if (on) { playerShipRb.velocity = Vector2.zero; playerShipRb.isKinematic = true; playerShipMovement.canControlShip = false; playerShipPrediction.predictionTime = 0; mainCamera.mining = true; lineRenderer.SetActive(false); playerShipProxCheck.ClearInterface(false); } else { playerShipRb.isKinematic = false; playerShipMovement.canControlShip = true; playerShipPrediction.predictionTime = 6; mainCamera.mining = false; miningLaser.enabled = false; lineRenderer.SetActive(true); playerShipProxCheck.ClearInterface(true); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("PlayerShip")) { if (!discovered) { sighted = true; planet.SetActive(true); playerShipStats.GetExperience(gameManager.sightedXP); playerShipStats.GetComponent <Scr_PlayerShipEffects>().ConfettiEffect(); discoveryPanelAnim.SetBool("Show", true); Invoke("HideDiscoveryPanel", 3f); } playerShipProxCheck.ClearInterface(false); playerShipHalo.disableHalo = true; } }
private void EnterShipFromSpace() { playerShipProxCheck.ClearInterface(true); GetComponent <Scr_AstronautEffects>().breathingBool = false; playerShip.GetComponent <Scr_PlayerShipMovement>().astronautOnBoard = true; playerShip.GetComponent <Scr_PlayerShipMovement>().canControlShip = true; playerShip.GetComponent <Scr_PlayerShipMovement>().canRotateShip = true; playerShip.GetComponent <Scr_PlayerShipActions>().doingSpaceWalk = false; cableVisuals.printCable = false; cableVisuals.ResetCable(); gameManager.Gravity(true); gameObject.SetActive(false); }
public void Death() { if (!diedOnce) { diedOnce = true; if (playerShipMovement.astronautOnBoard) { playerShipMovement.canControlShip = false; playerShipMovement.canRotateShip = false; playerShipMovement.landedOnce = false; Scr_PlayerData.dead = true; rb.velocity = Vector3.zero; rb.isKinematic = true; shipVisuals.gameObject.SetActive(false); playerShipEffects.PlayParticleSystem(playerShipEffects.explosion); Scr_MusicManager.Instance.PlaySound(explosion.Sound, 0); playerShipEffects.StopAllThrusters(); collider.enabled = false; playerShipProxCheck.ClearInterface(false); playerShipHalo.disableHalo = true; savedPrediction = playerShipPrediction.predictionTime; playerShipPrediction.predictionTime = 0; GetComponentInChildren <Scr_PlayerShipDeathCheck>().enabled = false; Invoke("Fade", fadeTime); } else { astronautStats.visuals.transform.position = new Vector3(astronautStats.visuals.transform.position.x, astronautStats.visuals.transform.position.y, astronautStats.initialVisualPos.z + 50); astronautMovement.canMove = false; astronautAnim.SetTrigger("Death"); switch (playerShipMovement.currentPlanet.GetComponent <Scr_Planet>().planetType) { case Scr_Planet.PlanetType.EarthLike: astronautEffects.DeathParticles(Scr_AstronautEffects.DeathType.Normal); break; case Scr_Planet.PlanetType.Frozen: astronautEffects.DeathParticles(Scr_AstronautEffects.DeathType.Ice); break; case Scr_Planet.PlanetType.Volcanic: astronautEffects.DeathParticles(Scr_AstronautEffects.DeathType.Fire); break; case Scr_Planet.PlanetType.Arid: astronautEffects.DeathParticles(Scr_AstronautEffects.DeathType.Normal); break; case Scr_Planet.PlanetType.Toxic: astronautEffects.DeathParticles(Scr_AstronautEffects.DeathType.Posion); break; } Invoke("Fade", fadeTime); } Invoke("Respawn", respawnTime); } }