コード例 #1
0
        //序列化玩家对象的方法
        public static void SerializePlayer(Player player, string head, List <string> list)
        {
            //序列化player
            string ip = player.IpAddress;

            list.Add(head + "." + ip);

            string name = player.Name;

            list.Add(head + "." + name);

            bool overwatchMode = player.OverwatchMode;

            list.Add(head + "." + overwatchMode);

            int id = player.PlayerId;

            list.Add(head + "." + id);

            string streamId = player.SteamId;

            list.Add(head + "." + streamId);

            bool donotTrack = player.DoNotTrack;

            list.Add(head + "." + donotTrack);

            bool callSetRoleEvent = player.CallSetRoleEvent;

            list.Add(head + "." + callSetRoleEvent);

            RadioStatus radioStatus = player.RadioStatus;

            list.Add(head + "." + radioStatus);

            TeamRole role = player.TeamRole;

            list.Add(head + "." + role);

            //序列化TeamRole
            SerializeTeamRole(role, head + ".Player-role", list);


            Scp079Data data = player.Scp079Data;

            SerializeScp079Data(data, head + ".Player-data", list);

            Vector camera = data.Camera;

            SerializeVector(camera, head + ".Player-camera", list);
        }
コード例 #2
0
        public static void SerializeScp079Data(Scp079Data scp079Data, string head, List <string> list)
        {
            float exp = scp079Data.Exp;

            list.Add(head + "." + exp);

            int level = scp079Data.Level;

            list.Add(head + "." + level);

            float pitch = scp079Data.Pitch;

            list.Add(head + "." + pitch);

            float yaw = scp079Data.Yaw;

            list.Add(head + "." + yaw);

            float AP = scp079Data.AP;

            list.Add(head + "." + AP);

            float maxAp = scp079Data.MaxAP;

            list.Add(head + "." + maxAp);

            float apPerSecond = scp079Data.APPerSecond;

            list.Add(head + "." + apPerSecond);

            int expToLevelUp = scp079Data.ExpToLevelUp;

            list.Add(head + "." + expToLevelUp);

            float speakerApPerSecond = scp079Data.SpeakerAPPerSecond;

            list.Add(head + "." + speakerApPerSecond);

            float lockedDoorApPerSecond = scp079Data.LockedDoorAPPerSecond;

            list.Add(head + "." + lockedDoorApPerSecond);

            Vector vector = scp079Data.Camera;

            SerializeVector(vector, head + ".Scp079Data-camera", list);

            Room speaker = scp079Data.Speaker;

            SerializeRoom(speaker, head + ".Scp079Data-speaker", list);
        }