private void MouseMovedToPan(InputState input) { float x = input.ShiftDown ? Settings.MouseDownX : input.X; float y = input.CtrlDown ? Settings.MouseDownY : input.Y; Settings.MousePan(x, y); Render(lowQuality: true); }
private void MouseMovedToPan(InputState input) { if (Configuration.LeftClickDragPan == false) { return; } float x = (input.ShiftDown || Configuration.LockHorizontalAxis) ? Settings.MouseDownX : input.X; float y = (input.CtrlDown || Configuration.LockVerticalAxis) ? Settings.MouseDownY : input.Y; Settings.MousePan(x, y); RenderAfterDragging(); }