コード例 #1
0
 static void ShowWindow()
 {
     EditorUtility.DisplayDialog("Export this scene as a WebPlayer first", "Because this software is developed for Unity Basic, we cannot automatically build the web player. Please export your simulation to the web player first. Remember to select the SCORM Integration web player template.", "OK");
     window = (ScormExport)EditorWindow.GetWindow(typeof(ScormExport));
     window.ShowAuxWindow();
     foldout1 = foldout2 = foldout3 = foldout4 = true;
 }
コード例 #2
0
ファイル: ScormExport.cs プロジェクト: Pfern/scorm4unity
 static void ShowWindow()
 {
     EditorUtility.DisplayDialog("Export this scene as a WebPlayer first","Because this software is developed for Unity Basic, we cannot automatically build the web player. Please export your simulation to the web player first. Remember to select the SCORM Integration web player template.","OK");
     window = (ScormExport)EditorWindow.GetWindow (typeof (ScormExport));
     window.ShowAuxWindow();
     foldout1=foldout2=foldout3=foldout4 = true;
 }
コード例 #3
0
ファイル: ScormExport.cs プロジェクト: Pfern/scorm4unity
 static void Init()
 {
     // Get existing open window or if none, make a new one:
     window = (ScormExport)EditorWindow.GetWindow (typeof (ScormExport));
     window.ShowAuxWindow();
 }
コード例 #4
0
 /// <summary>
 /// Get existing open window or if none, make a new one.
 /// </summary>
 static void Init()
 {
     window = (ScormExport)EditorWindow.GetWindow(typeof(ScormExport));
     window.ShowAuxWindow();
 }
コード例 #5
0
 static void Init()
 {
     // Get existing open window or if none, make a new one:
     window = (ScormExport)EditorWindow.GetWindow(typeof(ScormExport));
     window.ShowAuxWindow();
 }