public void AddPoints(int points, string text) { total_score += points; total_points.AddPoints(0); cur_points.AddPoints(points); points_text.SetText(text); waiting_s_duration = 0; waiting_c_duration = 0; waiting_score_c = true; waiting_score_t = false; waiting_comment = true; }
// Checks for a full row in the playspace and removes full rows public static void CheckRows() { int rowsCleared = 0; for (int i = 0; i < h; i++) { bool empty = false; for (int j = 0; j < w; j++) { if (playspace[j, i] == null) { empty = true; break; } } if (!empty) { //Debug.Log("Found full row!"); for (int y = i; y < h; y++) { bool nonEmpty = false; for (int x = 0; x < w; x++) { if (playspace[x, y] != null) { if (y == i) { Destroy(playspace[x, y].gameObject); } } /** * else * nonEmpty = true; **/ if (y + 1 < h) { playspace[x, y] = playspace[x, y + 1]; } else { playspace[x, y] = null; } if (playspace[x, y] != null) { playspace[x, y].position += new Vector3(0, -1, 0); } } if (nonEmpty) { break; } } rowsCleared += 1; i--; } } switch (rowsCleared) { case 1: Scoring.AddPoints(40 * (levelNum + 1)); break; case 2: Scoring.AddPoints(100 * (levelNum + 1)); break; case 3: Scoring.AddPoints(300 * (levelNum + 1)); break; case 4: Scoring.AddPoints(1200 * (levelNum + 1)); break; default: break; } linesClearedThisLevel += rowsCleared; if (linesClearedThisLevel >= levelNum * 10 + 10) { NextLevel(); } }