private IEnumerator PlusOnePointEffect(GameObject hitPlayer, ScoreboardMgr scoreboard, int playerOwner) { yield return new WaitForSeconds(.75f); GameObject textObj = (GameObject) Instantiate(plusOneText, hitPlayer.transform.position+Vector3.up*1f, Quaternion.LookRotation(Vector3.forward, Vector3.up)); textObj.GetComponent<SpriteRenderer>().color = PersistantData.colors[playerOwner]; Vector3 initialLoc = textObj.transform.position + Vector3.back*5f; Vector3 targetLoc = initialLoc + Vector3.up*2f + Vector3.back*5f; for (float t=0; t<=1f; t+=Time.unscaledDeltaTime){ textObj.transform.position = Vector3.Lerp(initialLoc, targetLoc, t); yield return null; } Destroy(textObj); scoreboard.AddPoint(playerOwner); }