public void Update() { if (PlayingAndEnabled) { if (UnityEngine.Input.GetButtonDown(Input.SelectButton)) { if (Scoreboard) { Scoreboard.Activate(); } } if (UnityEngine.Input.GetButtonUp(Input.SelectButton)) { if (Scoreboard) { Scoreboard.DeActivate(); } } if (UnityEngine.Input.GetButtonDown(Input.AButton)) { //if(Scoreboard) //{ // ScoreboardManager.Scoreboard.SetScore(gameObject.name, "asd", 10); //} } } }
/// <summary> /// This function will Register any objects that should be registered when used by a reflex. /// /// This is used by things like the scores and GUI buttons which only appear onscreen /// when used in an actor's kode. /// </summary> internal void RegisterReflexSupportedObject() { for (int i = 0; i < tasks.Count; ++i) { Task task = tasks[i]; for (int j = 0; j < task.reflexes.Count; ++j) { Reflex reflex = task.reflexes[j] as Reflex; //Register Score Bucket if (reflex.Actuator != null && reflex.Actuator.Categories.Get((int)BrainCategories.DoSetScore)) { ScoreBucket bucket = Modifier.ScoreBucketFromModifierSet(reflex.Modifiers); if (bucket != ScoreBucket.NotApplicable) { Scoreboard.Activate(bucket); } } //Register Color Touch Button foreach (Filter filter in reflex.Filters) { if (filter is GUIButtonFilter) { Classification.Colors eColor = (filter as GUIButtonFilter).color; if (eColor >= (Classification.Colors)Classification.ColorInfo.First && eColor <= (Classification.Colors)Classification.ColorInfo.Last) { Debug.Assert(null != GUIButtonManager.GetButton(eColor)); GUIButtonManager.GetButton(eColor).Active = true; } } } } } }
public virtual void OnPlayerDeath(int PlayerID) { foreach (Player player in Players) { if (player.PlayingAndEnabled) { if (player.PlayerNumber == PlayerID) { player.Lives--; if (player.Lives <= 0) { m_PlayersLeft--; //print("bPlayers Left = " + m_PlayersLeft); player.PlayingAndEnabled = false; player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; } else { player.GetComponent <Transform>().position = PlayerSpawner.GetFreeSpawnPos().position; Vector3 LookAt = new Vector3(0, player.transform.position.y, 0); player.transform.LookAt(LookAt); } } } } if (m_PlayersLeft == 1) { m_RoundInProgress = false; foreach (Player player in Players) { if (player.PlayingAndEnabled) { WinningPlayer = player; //WinningPlayer.DisablePlay(); player.GetComponent <HoverCarControl>().BearCamera.depth = 100; player.GetComponent <Transform>().position = new Vector3(0, -0.5f, 0); player.GetComponent <Transform>().rotation = Quaternion.Euler(Vector3.zero); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.DORect(new Rect(0, 0, 1, 1), 1.0f); WinningPlayer.PlayingAndEnabled = false; WinningPlayer.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; WinningPlayer.GetComponent <Animator>().Play("Idle"); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().enabled = false; WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().transform.position = WinningPlayer.transform.position + WinningPlayer.transform.forward * 5.0f + (Vector3.up * 2.0f); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().transform.DOLookAt(WinningPlayer.transform.position, 1.0f); Scoreboard scoreboard = WinningPlayer.GetComponent <Player>().Scoreboard; if (WinningPlayer.GetComponent <Player>().Scoreboard) { if (scoreboard) { ScoreboardManager.Scoreboard.SetScore(WinningPlayer.gameObject.name, "asd", 10); if (m_Rounds == 1) { scoreboard.Activate(); } //if(scoreboard.Score >= 500) //{ // OnArenaExit(); //} } } //player.GetComponent<PlayerAnimator>().StartRotateCameraAroundPlayer(); return; } } } }