コード例 #1
0
        void Awake()
        {
            // Create board and player input
            var boardController = new GameObject("BoardController").AddComponent <BoardController>();//Instantiate(_boardController, Vector3.zero, Quaternion.identity);

            boardController.Init(_settings);
            var playerInput = new GameObject("PlayerInput").AddComponent <PlayerInput>();

            playerInput.TilesSelected += boardController.CheckSelectedTiles;

            // Score UI
            ScoreUIModel model = new ScoreUIModel();

            boardController.ScoreChanged += (int score) => {
                model.Value += score;
                // End score
                if (model.Value >= _settings.endScore)
                {
                    Destroy(playerInput);
                    Instantiate(_endUI);
                }
            };
            var view = Instantiate <ScoreUI>(_scoreView);

            _scoreUIController = new ScoreUIController(model, view);
        }
コード例 #2
0
        public ScoreUIController(ScoreUIModel model, ScoreUI view)
        {
            _model = model;
            _view  = view;

            _model.ValueChanged += OnValueChanged;
        }