private void ReadyPlayer(Mobile m) { if (!ScoreTable.ContainsKey(m.Serial)) { ScoreTable.Add(m.Serial, new ScoreKeeper(m)); } if (EventSupplier != null) { EventSupplier.OnMoveOver(m); } Contestants.Add(m); m.MoveToWorld(JoinLocation, JoinMap); m.Blessed = true; if (m.NetState != null) { m.SendMessage(38, "You have joined a tournament"); } }