private void ShowScoreScreen(PlayableDirector obj) { Transform[] ts = HUDManager.Instance.gameObject.GetComponentsInChildren <Transform>(); foreach (Transform t in ts) { t.gameObject.SetActive(false); } HUDManager.Instance.gameObject.SetActive(true); ScoreScreenHandler.TurnOnOff(true); obj.stopped -= ShowScoreScreen; }
private void ShowScoreScreen() { PauseRound(); ScoreScreenHandler.TurnOnOff(true, "Victory"); NextSlot(); }