コード例 #1
0
 public void ChangeState(TowerBattleState changeState)
 {
     state = changeState;
     if (state == TowerBattleState.end)
     {
         audioSource.clip = gameEndSound;
         audioSource.Play();
         endUIPanel.SetActive(true);
         StopCoroutine("UpCameraPos");
         uiManeger.SetResultScore(scoreManeger.PutScore.ToString());
         Time.timeScale = 0;
     }
     if (state == TowerBattleState.reset)
     {
         if (stuckObj.Count > 0)
         {
             foreach (var item in stuckObj)
             {
                 Destroy(item.gameObject);
                 scoreManeger.ResetScore();
             }
         }
         stuckObj = new List <GameObject>();
         Destroy(putObj.gameObject);
         putObj = null;
         Start();
     }
     if (state == TowerBattleState.wait)
     {
         SetNextObj();
         ChangeState(TowerBattleState.preparation);
     }
 }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (state == State.wait)
     {
         if (!audioSource.isPlaying)
         {
             audioSource.Play();
         }
         if (Input.GetKeyDown(KeyCode.Space))//ゲーム開始
         {
             player.gameObject.SetActive(true);
             player.GetComponent <Player>().SetStart();
             mainCamera.GetComponent <MainCamera>().SetStartPos();
             SetState(State.playing);
             scoreManeger.ResetScore();
         }
         if (Input.GetKeyDown("d"))
         {
             descpage = 0;
             descPanel.SetActive(true);
             SetState(State.desc);
             descText[descpage].SetActive(true);
             for (int i = 0; i < descText.Length; i++)
             {
                 if (i == descpage)
                 {
                     continue;
                 }
                 descText[i].SetActive(false);
             }
         }
     }
     if (state == State.end)
     {
         audioSource.Stop();
         if (Input.GetKeyDown(KeyCode.Space))
         {
             SetState(State.wait);
             stageManeger.ResetStageList();
             state = State.wait;
         }
         if (Input.GetKeyDown("t"))
         {
             url = "https://twitter.com/intent/tweet?text=" + scoreManeger.SwimDistance.ToString() + "泳いで、" + scoreManeger.FlockScore.ToString() + "匹の群れを救いました!" + "&hashtags=" + "FlockConnect,unity1week";
             Application.OpenURL(url);
         }
     }
     if (state == State.desc)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             descpage++;
             if (descpage > descText.Length - 1)
             {
                 descPanel.SetActive(false);
                 SetState(State.wait);
                 return;
             }
             descText[descpage].SetActive(true);
             for (int i = 0; i < descText.Length; i++)
             {
                 if (i == descpage)
                 {
                     continue;
                 }
                 descText[i].SetActive(false);
             }
         }
     }
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     scoreManeger.ResetScore();
     GameState = (State)0;
     ScoreManeger.ClearStageName = SceneManager.GetActiveScene().name;
 }