// Use this for initialization void Start() { Text myText = GetComponent <Text>(); myText.text = ScoreKepper.score.ToString(); ScoreKepper.Reset(); }
void OnTriggerEnter(Collider otherCollider) { if (otherCollider == expectedCollider) { ScoreKepper scoreKepper = FindObjectOfType <ScoreKepper> (); scoreKepper.IncrementScore(1); } }
void Start() { ScoreKepper oldKepper = FindObjectOfType <ScoreKepper> (); score = 1; if (oldKepper) { score = oldKepper.score; Destroy(oldKepper.gameObject); } }
void OnCollisionEnter(Collision collision) { ScoreKepper scoreKepper = FindObjectOfType <ScoreKepper> (); scoreKepper.IncrementScore(scorePerHit); }
void Start() { scoreKeeper = FindObjectOfType <ScoreKepper> (); text = GetComponent <Text> (); }
void Start() { scoreKeeper = GameObject.Find("Score").GetComponent <ScoreKepper>(); }