internal ScoreEditorHitTestResult(Point location, ScoreEditorHitRegion hitRegion, Bar bar, Note note, int row, NotePosition column) { Location = location; HitRegion = hitRegion; Bar = bar; Note = note; Row = row; Column = column; }
internal ScoreEditorHitTestResult(Point location, ScoreEditorHitRegion hitRegion, Bar bar, Note note, int row, int track) : this(location, hitRegion, bar, note, row, (NotePosition)track) { }