void Start() { _gameOver = false; _score = 0; _scoreDisplayer.UpdateScore(_score, false); _defaultAudioSnapshot.TransitionTo(0.1f); }
// Use this for initialization void Start() { /*LevelGenerator lg = LevelGenerator.getGenerator ("testLevel.txt"); * lg.process (); * SaveLoadManager.SaveLevel (new Level (lg.getContents (), "newTest123"));*/ ac = Camera.main.GetComponent <AudioController> (); MainGC = this; score.UpdateScore(); handleWin = Win; MainGC = this; try{ LoadLevel(); }catch (System.UnauthorizedAccessException) {} try{ winPanel.SetActive(false); }catch (UnassignedReferenceException) {} }