// Use this for initialization void Start() { this.indicator = GameObject.Find("AccValue"); thisSceneAcc = ScoreDirector.GetAccScenes(); Debug.Log(thisSceneAcc); indicator.GetComponent <Text>().text = thisSceneAcc.ToString("f1") + "%"; shareAcc = thisSceneAcc; }
void Start() { starOnSprite = Resources.Load <Sprite>("StarSprites/star_on"); starOffSprite = Resources.Load <Sprite>("StarSprites/star_off"); touchController = GameObject.Find("TouchController").GetComponent <TouchController>(); cardDealer = GameObject.Find("CardDealer").GetComponent <CardDealer>(); scoreDirector = GameObject.Find("ScoreDirector").GetComponent <ScoreDirector>(); adDirector = GameObject.Find("AdDirector").GetComponent <AdDirector>(); }