// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { noppa1.GenerateNumbers(); noppa2.GenerateNumbers(); noppa3.GenerateNumbers(); noppa4.GenerateNumbers(); noppa5.GenerateNumbers(); noppa6.GenerateNumbers(); noppa7.GenerateNumbers(); noppa8.GenerateNumbers(); noppa9.GenerateNumbers(); Score.CountScore(this); } //if (gameObject.CompareTag("1")) { if (noppa1.Randomice >= a1 && noppa1.Randomice <= a2) { Symbol1 = "Berry"; } else if (noppa1.Randomice >= b1 && noppa1.Randomice <= b2) { Symbol1 = "Aples"; } else if (noppa1.Randomice >= c1 && noppa1.Randomice <= c2) { Symbol1 = "Coins"; } else if (noppa1.Randomice >= d1 && noppa1.Randomice <= d2) { Symbol1 = "Orange"; } else if (noppa1.Randomice >= e1 && noppa1.Randomice <= e2) { Symbol1 = "Ace"; } else if (noppa1.Randomice >= f1 && noppa1.Randomice <= f2) { Symbol1 = "Diamond"; } else if (noppa1.Randomice >= g1 && noppa1.Randomice <= g2) { Symbol1 = "7"; } } { if (Symbol1 == "Berry") { Berry1.SetActive(true); } else { Berry1.SetActive(false); } if (Symbol1 == "Aples") { Apple1.SetActive(true); } else { Apple1.SetActive(false); } if (Symbol1 == "Coins") { Coin1.SetActive(true); } else { Coin1.SetActive(false); } if (Symbol1 == "Orange") { Orange1.SetActive(true); } else { Orange1.SetActive(false); } if (Symbol1 == "Diamond") { Diamond1.SetActive(true); } else { Diamond1.SetActive(false); } if (Symbol1 == "Ace") { Ace1.SetActive(true); } else { Ace1.SetActive(false); } if (Symbol1 == "7") { Seven1.SetActive(true); } else { Seven1.SetActive(false); } } //if (gameObject.CompareTag("2")) { if (noppa2.Randomice >= a1 && noppa2.Randomice <= a2) { Symbol2 = "Berry"; } else if (noppa2.Randomice >= b1 && noppa2.Randomice <= b2) { Symbol2 = "Aples"; } else if (noppa2.Randomice >= c1 && noppa2.Randomice <= c2) { Symbol2 = "Coins"; } else if (noppa2.Randomice >= d1 && noppa2.Randomice <= d2) { Symbol2 = "Orange"; } else if (noppa2.Randomice >= e1 && noppa2.Randomice <= e2) { Symbol2 = "Ace"; } else if (noppa2.Randomice >= f1 && noppa2.Randomice <= f2) { Symbol2 = "Diamond"; } else if (noppa2.Randomice >= g1 && noppa2.Randomice <= g2) { Symbol2 = "7"; } } if (Symbol2 == "Berry") { Berry2.SetActive(true); } else { Berry2.SetActive(false); } if (Symbol2 == "Aples") { Apple2.SetActive(true); } else { Apple2.SetActive(false); } if (Symbol2 == "Coins") { Coin2.SetActive(true); } else { Coin2.SetActive(false); } if (Symbol2 == "Orange") { Orange2.SetActive(true); } else { Orange2.SetActive(false); } if (Symbol2 == "Diamond") { Diamond2.SetActive(true); } else { Diamond2.SetActive(false); } if (Symbol2 == "Ace") { Ace2.SetActive(true); } else { Ace2.SetActive(false); } if (Symbol2 == "7") { Seven2.SetActive(true); } else { Seven2.SetActive(false); } //if (gameObject.CompareTag("3")) { if (noppa3.Randomice >= a1 && noppa3.Randomice <= a2) { Symbol3 = "Berry"; } else if (noppa3.Randomice >= b1 && noppa3.Randomice <= b2) { Symbol3 = "Aples"; } else if (noppa3.Randomice >= c1 && noppa3.Randomice <= c2) { Symbol3 = "Coins"; } else if (noppa3.Randomice >= d1 && noppa3.Randomice <= d2) { Symbol3 = "Orange"; } else if (noppa3.Randomice >= e1 && noppa3.Randomice <= e2) { Symbol3 = "Ace"; } else if (noppa3.Randomice >= f1 && noppa3.Randomice <= f2) { Symbol3 = "Diamond"; } else if (noppa3.Randomice >= g1 && noppa3.Randomice <= g2) { Symbol3 = "7"; } } if (Symbol3 == "Berry") { Berry3.SetActive(true); } else { Berry3.SetActive(false); } if (Symbol3 == "Aples") { Apple3.SetActive(true); } else { Apple3.SetActive(false); } if (Symbol3 == "Coins") { Coin3.SetActive(true); } else { Coin3.SetActive(false); } if (Symbol3 == "Orange") { Orange3.SetActive(true); } else { Orange3.SetActive(false); } if (Symbol3 == "Diamond") { Diamond3.SetActive(true); } else { Diamond3.SetActive(false); } if (Symbol3 == "Ace") { Ace3.SetActive(true); } else { Ace3.SetActive(false); } if (Symbol3 == "7") { Seven3.SetActive(true); } else { Seven3.SetActive(false); } //if (gameObject.CompareTag("4")) { if (noppa4.Randomice >= a1 && noppa4.Randomice <= a2) { Symbol4 = "Berry"; } else if (noppa4.Randomice >= b1 && noppa4.Randomice <= b2) { Symbol4 = "Aples"; } else if (noppa4.Randomice >= c1 && noppa4.Randomice <= c2) { Symbol4 = "Coins"; } else if (noppa4.Randomice >= d1 && noppa4.Randomice <= d2) { Symbol4 = "Orange"; } else if (noppa4.Randomice >= e1 && noppa4.Randomice <= e2) { Symbol4 = "Ace"; } else if (noppa4.Randomice >= f1 && noppa4.Randomice <= f2) { Symbol4 = "Diamond"; } else if (noppa4.Randomice >= g1 && noppa4.Randomice <= g2) { Symbol4 = "7"; } } if (Symbol4 == "Berry") { Berry4.SetActive(true); } else { Berry4.SetActive(false); } if (Symbol4 == "Aples") { Apple4.SetActive(true); } else { Apple4.SetActive(false); } if (Symbol4 == "Coins") { Coin4.SetActive(true); } else { Coin4.SetActive(false); } if (Symbol4 == "Orange") { Orange4.SetActive(true); } else { Orange4.SetActive(false); } if (Symbol4 == "Diamond") { Diamond4.SetActive(true); } else { Diamond4.SetActive(false); } if (Symbol4 == "Ace") { Ace4.SetActive(true); } else { Ace4.SetActive(false); } if (Symbol4 == "7") { Seven4.SetActive(true); } else { Seven4.SetActive(false); } // if (gameObject.CompareTag("5")) { if (noppa5.Randomice >= a1 && noppa5.Randomice <= a2) { Symbol5 = "Berry"; } else if (noppa5.Randomice >= b1 && noppa5.Randomice <= b2) { Symbol5 = "Aples"; } else if (noppa5.Randomice >= c1 && noppa5.Randomice <= c2) { Symbol5 = "Coins"; } else if (noppa5.Randomice >= d1 && noppa5.Randomice <= d2) { Symbol5 = "Orange"; } else if (noppa5.Randomice >= e1 && noppa5.Randomice <= e2) { Symbol5 = "Ace"; } else if (noppa5.Randomice >= f1 && noppa5.Randomice <= f2) { Symbol5 = "Diamond"; } else if (noppa5.Randomice >= g1 && noppa5.Randomice <= g2) { Symbol5 = "7"; } } if (Symbol5 == "Berry") { Berry5.SetActive(true); } else { Berry5.SetActive(false); } if (Symbol5 == "Aples") { Apple5.SetActive(true); } else { Apple5.SetActive(false); } if (Symbol5 == "Coins") { Coin5.SetActive(true); } else { Coin5.SetActive(false); } if (Symbol5 == "Orange") { Orange5.SetActive(true); } else { Orange5.SetActive(false); } if (Symbol5 == "Diamond") { Diamond5.SetActive(true); } else { Diamond5.SetActive(false); } if (Symbol5 == "Ace") { Ace5.SetActive(true); } else { Ace5.SetActive(false); } if (Symbol5 == "7") { Seven5.SetActive(true); } else { Seven5.SetActive(false); } //if (gameObject.CompareTag("6")) { if (noppa6.Randomice >= a1 && noppa6.Randomice <= a2) { Symbol6 = "Berry"; } else if (noppa6.Randomice >= b1 && noppa6.Randomice <= b2) { Symbol6 = "Aples"; } else if (noppa6.Randomice >= c1 && noppa6.Randomice <= c2) { Symbol6 = "Coins"; } else if (noppa6.Randomice >= d1 && noppa6.Randomice <= d2) { Symbol6 = "Orange"; } else if (noppa6.Randomice >= e1 && noppa6.Randomice <= e2) { Symbol6 = "Ace"; } else if (noppa6.Randomice >= f1 && noppa6.Randomice <= f2) { Symbol6 = "Diamond"; } else if (noppa6.Randomice >= g1 && noppa6.Randomice <= g2) { Symbol6 = "7"; } } if (Symbol6 == "Berry") { Berry6.SetActive(true); } else { Berry6.SetActive(false); } if (Symbol6 == "Aples") { Apple6.SetActive(true); } else { Apple6.SetActive(false); } if (Symbol6 == "Coins") { Coin6.SetActive(true); } else { Coin6.SetActive(false); } if (Symbol6 == "Orange") { Orange6.SetActive(true); } else { Orange6.SetActive(false); } if (Symbol6 == "Diamond") { Diamond6.SetActive(true); } else { Diamond6.SetActive(false); } if (Symbol6 == "Ace") { Ace6.SetActive(true); } else { Ace6.SetActive(false); } if (Symbol6 == "7") { Seven6.SetActive(true); } else { Seven6.SetActive(false); } //if (gameObject.CompareTag("7")) { if (noppa7.Randomice >= a1 && noppa7.Randomice <= a2) { Symbol7 = "Berry"; } else if (noppa7.Randomice >= b1 && noppa7.Randomice <= b2) { Symbol7 = "Aples"; } else if (noppa7.Randomice >= c1 && noppa7.Randomice <= c2) { Symbol7 = "Coins"; } else if (noppa7.Randomice >= d1 && noppa7.Randomice <= d2) { Symbol7 = "Orange"; } else if (noppa7.Randomice >= e1 && noppa7.Randomice <= e2) { Symbol7 = "Ace"; } else if (noppa7.Randomice >= f1 && noppa7.Randomice <= f2) { Symbol7 = "Diamond"; } else if (noppa7.Randomice >= g1 && noppa7.Randomice <= g2) { Symbol7 = "7"; } } if (Symbol7 == "Berry") { Berry7.SetActive(true); } else { Berry7.SetActive(false); } if (Symbol7 == "Aples") { Apple7.SetActive(true); } else { Apple7.SetActive(false); } if (Symbol7 == "Coins") { Coin7.SetActive(true); } else { Coin7.SetActive(false); } if (Symbol7 == "Orange") { Orange7.SetActive(true); } else { Orange7.SetActive(false); } if (Symbol7 == "Diamond") { Diamond7.SetActive(true); } else { Diamond7.SetActive(false); } if (Symbol7 == "Ace") { Ace7.SetActive(true); } else { Ace7.SetActive(false); } if (Symbol7 == "7") { Seven7.SetActive(true); } else { Seven7.SetActive(false); } //if (gameObject.CompareTag("8")) { if (noppa8.Randomice >= a1 && noppa8.Randomice <= a2) { Symbol8 = "Berry"; } else if (noppa8.Randomice >= b1 && noppa8.Randomice <= b2) { Symbol8 = "Aples"; } else if (noppa8.Randomice >= c1 && noppa8.Randomice <= c2) { Symbol8 = "Coins"; } else if (noppa8.Randomice >= d1 && noppa8.Randomice <= d2) { Symbol8 = "Orange"; } else if (noppa8.Randomice >= e1 && noppa8.Randomice <= e2) { Symbol8 = "Ace"; } else if (noppa8.Randomice >= f1 && noppa8.Randomice <= f2) { Symbol8 = "Diamond"; } else if (noppa8.Randomice >= g1 && noppa8.Randomice <= g2) { Symbol8 = "7"; } } if (Symbol8 == "Berry") { Berry8.SetActive(true); } else { Berry8.SetActive(false); } if (Symbol8 == "Aples") { Apple8.SetActive(true); } else { Apple8.SetActive(false); } if (Symbol8 == "Coins") { Coin8.SetActive(true); } else { Coin8.SetActive(false); } if (Symbol8 == "Orange") { Orange8.SetActive(true); } else { Orange8.SetActive(false); } if (Symbol8 == "Diamond") { Diamond8.SetActive(true); } else { Diamond8.SetActive(false); } if (Symbol8 == "Ace") { Ace8.SetActive(true); } else { Ace8.SetActive(false); } if (Symbol8 == "7") { Seven8.SetActive(true); } else { Seven8.SetActive(false); } //if (gameObject.CompareTag("9")) { if (noppa9.Randomice >= a1 && noppa9.Randomice <= a2) { Symbol9 = "Berry"; } else if (noppa9.Randomice >= b1 && noppa9.Randomice <= b2) { Symbol9 = "Aples"; } else if (noppa9.Randomice >= c1 && noppa9.Randomice <= c2) { Symbol9 = "Coins"; } else if (noppa9.Randomice >= d1 && noppa9.Randomice <= d2) { Symbol9 = "Orange"; } else if (noppa9.Randomice >= e1 && noppa9.Randomice <= e2) { Symbol9 = "Ace"; } else if (noppa9.Randomice >= f1 && noppa9.Randomice <= f2) { Symbol9 = "Diamond"; } else if (noppa9.Randomice >= g1 && noppa9.Randomice <= g2) { Symbol9 = "7"; } } if (Symbol9 == "Berry") { Berry9.SetActive(true); } else { Berry9.SetActive(false); } if (Symbol9 == "Aples") { Apple9.SetActive(true); } else { Apple9.SetActive(false); } if (Symbol9 == "Coins") { Coin9.SetActive(true); } else { Coin9.SetActive(false); } if (Symbol9 == "Orange") { Orange9.SetActive(true); } else { Orange9.SetActive(false); } if (Symbol9 == "Diamond") { Diamond9.SetActive(true); } else { Diamond9.SetActive(false); } if (Symbol9 == "Ace") { Ace9.SetActive(true); } else { Ace9.SetActive(false); } if (Symbol9 == "7") { Seven9.SetActive(true); } else { Seven9.SetActive(false); } }