void Bounds() { if (transform.position.x > 8.5f) { score = 1; scoreController.AddScoreToPlayer1(); StartCoroutine(StartOverAgain()); } else if (transform.position.x < -8.5f) { score = 0; scoreController.AddScoreToEnemy(); StartCoroutine(StartOverAgain()); } }
void Bound() { if (transform.position.x > 7.69) { sController.AddScoreToPlayer(); scores = 1; StartCoroutine(StartOverAgain()); } else if (transform.position.x < -7.69) { sController.AddScoreToEnemy(); scores = 0; StartCoroutine(StartOverAgain()); } }