public async Task PostAsync([FromBody] Score submitScore) { if (!TryValidateModel(submitScore, nameof(submitScore))) { return; } _scoreContext.Add(submitScore); await _scoreContext.SaveChangesAsync(); }
public async Task <IActionResult> CreateScore(long id, [FromBody] ScoreInputModel scoreInput) { if (scoreInput == null) { return(BadRequest()); } if (id == 0) { return(NotFound()); } var leaderboardExists = await _context.Leaderboards.AnyAsync(l => l.Id == id); if (!leaderboardExists) { return(NotFound()); } // TODO: More validation e.g. minimum length. if (scoreInput.Name == null) { return(BadRequest()); } // TODO: More validation e.g. allowed ranges. if (!scoreInput.Value.HasValue) { return(BadRequest()); } Score score = new Score { LeaderboardId = id, Name = scoreInput.Name, Value = scoreInput.Value.Value }; // TEMPORARY HACK WHILE WE ARE USING IN-MEMORY DATABASE long maxId = await _context.Scores.Select(s => s.Id).MaxAsync(); score.Id = maxId + 1; _context.Add(score); await _context.SaveChangesAsync(); return(CreatedAtRoute("GetScore", new { id = score.Id }, score)); }
public void Add(int scoreTable, int userId) { var score = new ScoreTable() { score = scoreTable, users_id = userId }; scoreContext.Add(score); scoreContext.SaveChanges(); }
public void Add(string Name) { var User = new User() { name = Name }; scoreContext.Add(User); scoreContext.SaveChanges(); }
public async Task <IActionResult> Create([Bind("ScoreId,StudentId,CourseId,TimeScore,PointScore")] Score score) { if (ModelState.IsValid) { _scoreContext.Add(score); await _scoreContext.SaveChangesAsync(); return(RedirectToAction("Index", "Scores", new { id = score.CourseId })); } return(View(score)); }
public Window_Gameover(long tScore) { _Score = tScore; ScoreContext _scoreContext = new ScoreContext(); Score score = new Score(); score.ScoreId = DateTimeOffset.Now.ToUnixTimeMilliseconds(); score.ScoreValue = (int)tScore; _scoreContext.Add(score); _scoreContext.SaveChanges(); InitializeComponent(); }
public ActionResult <Game> Create(Game game) { using var gameDataContext = new GameDataContext(); using var matchContext = new MatchContext(); long id = (gameDataContext.GameDatas.Max(m => (int?)m.Id) ?? 0) + 1; game.Id = id; if (game.Date == null) { game.Date = DateTime.Now.ToString("u", System.Globalization.CultureInfo.InvariantCulture); } gameDataContext.Add(new GameData { Id = id, Date = game.Date, }); gameDataContext.SaveChanges(); var matches = new List <Match>(); foreach (var player in game.Team1) { matches.Add(new Match { GameId = id, Player = player, Team = 1, }); } foreach (var player in game.Team2) { matches.Add(new Match { GameId = id, Player = player, Team = 2, }); } matchContext.AddRange(matches); matchContext.SaveChanges(); using var scoreContext = new ScoreContext(); float?result = null; if (game.Score == '1') { result = 1; } else if (game.Score == '2') { result = 0; } else if (game.Score == 'D') { result = 0.5f; } else if (game.Score == 'C') { result = -1; } scoreContext.Add(new Score { GameId = id, Result = result, }); scoreContext.SaveChanges(); return(CreatedAtAction(nameof(GetById), new { id = id }, game)); }