private void Start() { nrOfCreatedCells = 0; w = blockPrefab.GetComponent <Renderer>().bounds.size.x; // width of a block visitedCellsTable = new Hashtable(); coinCreator = coinHolder.GetComponent <CoinCreator>(); scoreChanger = GameObject.FindGameObjectWithTag("ScoreMaster").GetComponent <ScoreChanger>(); }
// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); scoreObject = GameObject.FindGameObjectWithTag("ScoreMaster").GetComponent <ScoreChanger>(); SpawnEffect(); // Playing "spawning" sound effects for the player character audioSource.PlayOneShot(fireWorks); audioSource.PlayOneShot(spawnSound); }
private void Start() { fuel = 100; scoreChanger += UpdateStats; healthChanger += ChangeHealthvalue; scoreChanger(); healthChanger(); thrusterSlider.value = 0; StartCoroutine(PlayingTime()); UpdateFuelAmount(0); UpdateThrottle(); }
private void OnEnable() { _scoreChanger = GetComponent <ScoreChanger>(); _scoreChanger.ScoreIncreased += ChangeDifficult; }
private void OnEnable() { _scoreChanger = GetComponent <ScoreChanger>(); _scoreChanger.ScoreIncreased += TryChangePurpose; }
// Start is called before the first frame update void Start() { scoreChanger = GameObject.FindGameObjectWithTag("ScoreMaster").GetComponent <ScoreChanger>(); }