public void Awake() { instance = this; //questionManager = new QuestionManager(); sceneUI = gameObject.GetComponent <SceneUI>(); LifeTracker(); ShieldTracker(); score = scoreGO.GetComponent <TextMeshProUGUI>(); }
void Start() { scoreScript = gameObject.GetComponent <ScoreAndLivesManager>(); randomButtons = gameObject.GetComponent <RandomizeButtons>(); sceneUI = gameObject.GetComponent <SceneUI>(); foreach (Question question in totalQuestions) { unAnsweredQuestions.Add(question); } LoadQuestion(); }