コード例 #1
0
 void AddScore(ref ScoreActions item)
 {
     switch (item)
     {
         case ScoreActions.bunnyKilled:
             _guiEntityView.scoreComponent.score += 10;
             break;
         case ScoreActions.bearKilled:
             _guiEntityView.scoreComponent.score += 20;
             break;
         case ScoreActions.HellephantKilled:
             _guiEntityView.scoreComponent.score += 30;
             break;
     }
 }
コード例 #2
0
 private void AddScore(ref ScoreActions item)
 {
     switch (item)
     {
         case ScoreActions.bunnyKilled:
             _guiNode.scoreComponent.score += 10;
             break;
         case ScoreActions.bearKilled:
             _guiNode.scoreComponent.score += 20;
             break;
         case ScoreActions.HellephantKilled:
             _guiNode.scoreComponent.score += 30;
             break;
     }
 }
コード例 #3
0
 private void inicializador()
 {
     rb       = GetComponent <Rigidbody2D>();
     age      = 1;
     infarto  = 0.5f;
     stress   = 10;
     moveLeft = 0.5f;
     speed    = initialSpeed = 1;
     jump     = initialJump = 5;
     AgeChanger(1);
     ScoreActions.ResetaContador();
     contadorFasesDavida = 0;
     setAudioPlayer(true, false, false, false, false);
     timerScore = 20;
     pAnimator  = GetComponent <Animator>();
 }