void Animate() { if (dead == false) { if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) { anim.ResetTrigger("Idle"); anim.SetTrigger("Run"); } else if (Input.GetAxisRaw("Horizontal") == 0 && Input.GetAxisRaw("Vertical") == 0) { anim.ResetTrigger("Run"); anim.SetTrigger("Idle"); } if (Input.GetMouseButtonDown(1) || Input.GetKeyDown("space")) { anim.ResetTrigger("Idle"); anim.ResetTrigger("Damaged"); anim.ResetTrigger("Run"); anim.SetBool("Attack", true); attackReset = 1.1f; enemiesToDamage = Physics2D.OverlapCircleAll(attackPosition.position, attackRange, whatIsAnEnemy); if (enemiesToDamage.Length > 0) { for (int i = 0; i < enemiesToDamage.Length; i++) { if (enemiesToDamage[i].tag == "Enemy") { enemiesToDamage[i].GetComponent <Enemy>().TakeDamage(damage); scoreBoard.AddDamageToScore(20); } } } } else if (Input.GetMouseButtonDown(0)) { ThrowKnife(); } } else { anim.ResetTrigger("Run"); anim.SetBool("Attack", false); anim.ResetTrigger("Idle"); anim.ResetTrigger("Damaged"); anim.SetBool("Death", true); } if (attackReset >= 0) { attackReset -= Time.deltaTime; } else { anim.SetBool("Attack", false); } }
private void OnCollisionEnter2D(Collision2D collision) { //Debug.Log(collision.gameObject.tag); if (collision.gameObject.tag == "Enemy") { // Debug.Log("Enemy Hit"); Destroy(this.gameObject); scoreBoard.AddDamageToScore(10); } if (collision.gameObject.tag == "CaveMesh") { Destroy(this.gameObject); } }