// Applies the "Modern" settings template public static void applyModernSettings() { gameMode = GameMode.MODERN; kick = true; lockResetCap = 15; lockDelay = 0.5f; numPreviews = 5; generationPolicy = Spawner.PieceGenerationPolicy.RANDOMBAG; holderActive = true; scorePolicy = Score.ScorePolicy.MODERN; showGhost = true; }
// Applies the "Classic" settngs template public static void applyClassicSettings() { gameMode = GameMode.CLASSIC; kick = false; lockResetCap = uint.MaxValue; lockDelay = 0; numPreviews = 1; generationPolicy = Spawner.PieceGenerationPolicy.REROLL; holderActive = false; scorePolicy = Score.ScorePolicy.CLASSIC; showGhost = false; }