public void Clear() { Renderpasses.Clear(); Pipelines.Clear(); StencilWrites.Clear(); Viewports.Clear(); Scissors.Clear(); DepthBias.Clear(); LineWidths.Clear(); DepthBounds.Clear(); BlendConstants.Clear(); VAOs.Clear(); StencilFunctions.Clear(); Draws.Clear(); DrawIndexeds.Clear(); DrawIndirects.Clear(); DrawIndexedIndirects.Clear(); DescriptorSets.Clear(); }
/// <summary> /// Clears and deactivates the scissor zone /// </summary> public static void ClearScissor() { Scissors.Clear(); RenderState.Scissor = false; }