コード例 #1
0
        protected override void OnParameterLoad(ConfigNode node)
        {
            try
            {
                base.OnParameterLoad(node);
                targetBody     = ConfigNodeUtil.ParseValue <CelestialBody>(node, "targetBody", (CelestialBody)null);
                biome          = ConfigNodeUtil.ParseValue <string>(node, "biome", "").Replace(" ", "");
                situation      = ConfigNodeUtil.ParseValue <ExperimentSituations?>(node, "situation", (ExperimentSituations?)null);
                location       = ConfigNodeUtil.ParseValue <BodyLocation?>(node, "location", (BodyLocation?)null);
                experiment     = ConfigNodeUtil.ParseValue <List <string> >(node, "experiment", new string[] { "" }.ToList());
                recoveryMethod = ConfigNodeUtil.ParseValue <ScienceRecoveryMethod>(node, "recoveryMethod");

                List <string> recoveredExp = ConfigNodeUtil.ParseValue <List <string> >(node, "recovery", new List <string>());
                foreach (string exp in recoveredExp)
                {
                    recoveryDone[exp] = true;
                }

                CreateDelegates();
            }
            finally
            {
                ParameterDelegate <Vessel> .OnDelegateContainerLoad(node);
            }
        }
コード例 #2
0
 public static string Print(this ScienceRecoveryMethod recoveryMethod)
 {
     if (recoveryMethod == ScienceRecoveryMethod.RecoverOrTransmit)
     {
         return("Recover or transmit");
     }
     return(recoveryMethod.ToString());
 }
コード例 #3
0
 public static string Print(this ScienceRecoveryMethod recoveryMethod)
 {
     if (recoveryMethod != ScienceRecoveryMethod.Ideal)
     {
         return(Localizer.GetStringByTag(StringBuilderCache.Format("#cc.param.CollectScience.rm.{0}", recoveryMethod.ToString())));
     }
     return(recoveryMethod.ToString());
 }
コード例 #4
0
        public CollectScienceCustom(CelestialBody targetBody, string biome, ExperimentSituations? situation, BodyLocation? location,
            List<string> experiment, ScienceRecoveryMethod recoveryMethod, string title)
            : base(title)
        {
            lastUpdate = UnityEngine.Time.fixedTime + nextOffset;
            nextOffset += OFFSET_INCREMENT;
            nextOffset -= (int)nextOffset;

            this.targetBody = targetBody;
            this.biome = biome;
            this.situation = situation;
            this.location = location;
            this.experiment = experiment;
            this.recoveryMethod = recoveryMethod;

            disableOnStateChange = true;

            if (experiment.Count == 0)
            {
                experiment.Add("");
            }

            CreateDelegates();
        }
コード例 #5
0
        public CollectScienceCustom(CelestialBody targetBody, string biome, ExperimentSituations?situation, BodyLocation?location,
                                    List <string> experiment, ScienceRecoveryMethod recoveryMethod, string title)
            : base(title)
        {
            lastUpdate  = UnityEngine.Time.fixedTime + nextOffset;
            nextOffset += OFFSET_INCREMENT;
            nextOffset -= (int)nextOffset;

            this.targetBody     = targetBody;
            this.biome          = biome;
            this.situation      = situation;
            this.location       = location;
            this.experiment     = experiment;
            this.recoveryMethod = recoveryMethod;

            disableOnStateChange = true;

            if (experiment.Count == 0)
            {
                experiment.Add("");
            }

            CreateDelegates();
        }
コード例 #6
0
        protected override void OnParameterLoad(ConfigNode node)
        {
            try
            {
                base.OnParameterLoad(node);
                targetBody = ConfigNodeUtil.ParseValue<CelestialBody>(node, "targetBody", (CelestialBody)null);
                biome = ConfigNodeUtil.ParseValue<string>(node, "biome", "");
                situation = ConfigNodeUtil.ParseValue<ExperimentSituations?>(node, "situation", (ExperimentSituations?)null);
                location = ConfigNodeUtil.ParseValue<BodyLocation?>(node, "location", (BodyLocation?)null);
                experiment = ConfigNodeUtil.ParseValue<List<string>>(node, "experiment", new string[] { "" }.ToList());
                recoveryMethod = ConfigNodeUtil.ParseValue<ScienceRecoveryMethod>(node, "recoveryMethod");

                List<string> recoveredExp = ConfigNodeUtil.ParseValue<List<string>>(node, "recovery", new List<string>());
                foreach (string exp in recoveredExp)
                {
                    recoveryDone[exp] = true;
                }

                CreateDelegates();
            }
            finally
            {
                ParameterDelegate<Vessel>.OnDelegateContainerLoad(node);
            }
        }