private void Update() { if (!inputEnabled) { return; } if (sequence.completed) { if (keyMapAsset.AnyButtonPressed()) { ScenesLoader.ReturnToMainMenu(); } } else { if (keyMapAsset.AnyButtonPressed()) { sequence.ForceComplete(); } } }
private void Update() { if (!inputEnabled) { return; } if (sequence.completed) { if (keyMapAsset.AnyButtonPressed()) { ScenesLoader.ReturnToMainMenu(); } } else { if (keyMapAsset.AnyButtonPressed()) { sequence.ForceComplete(); } } }