public override void EnterGameHandler() { base.EnterGameHandler(); Scenes scenes = new Scenes(); scenes.OnSceneLoaded += (s, m) => { scenes.OnSceneLoaded = default; TimeUpdater.New(5f, () => { scenes.ClearAndLoadScene("LoadSceneSampleB", "LoadSceneSampleA"); }); }; scenes.ClearAndLoadScene("LoadSceneSampleA", string.Empty); }