/// <summary> /// Handles collisions of Hero with AIEntities /// </summary> public bool OnCollision(Scenes.DrawableSceneComponent dsc) { AI.AIMonster monster = dsc as AI.AIMonster; if (monster == null) { return(true); } if (monster.life > 0) { DecreaseLife(); return(true); } else { return(true); } }
public GeomDC(Scenes.DrawableSceneComponent dsc, Geom g) : base(g.Body, g) { thisObject = dsc; this.OnCollision += OnCollisionFunction; }