/// <summary> /// Screen fade upon leaving the cabin /// </summary> /// <returns></returns> IEnumerator Fade_Over_Time() { local_Fade_To_Black.Fade_Out(); doorAudioSource.Play(); yield return(new WaitForSeconds(1.5f)); local_Scene_Management.Load_Scene(sceneToLoad); }
public IEnumerator LoadNewScene() { if (navTarget != null) { yield return(new WaitForSeconds(1.8f)); } if (local_Player_Location_Tracking != null) { Set_New_Checkpoint(); } fade.Fade_Out(); yield return(new WaitForSeconds(1.5f)); sceneManagement.Load_Scene(sceneToLoad); }
public void LoadFinalScene() { sceneMan.Load_Scene("Hub Scene"); }