void Start() { clicks = 0; acertos = 0; erros = 0; numeros = new int[5]; tema = GetComponent <Palavras>(); sceneUI = GetComponent <SceneUI>(); sorteio = GetComponent <Randomize>(); contCard = 0; listCards = sorteio.SorteioSemRepeticaoVetor(0, 25, 12); //AUMENTAR PARA 47 //numeros = listCards.ToArray (); int i = 0; for (int l = 0; l < 2; l++) { foreach (int numero in listCards) { if (l == 0) { listaPalavras [i] = tema.paronimos1 [numero]; } else { listaPalavras [i] = tema.paronimos2 [numero]; } //Debug.Log (listCards [i].ToString ()); Debug.Log(listaPalavras [i].ToString()); i += 1; } } }
protected virtual void TogglePause() { _paused = !_paused; Time.timeScale = _paused ? 0 : 1; PlayerController.enabled = !_paused; Cursor.lockState = _paused ? CursorLockMode.None : CursorLockMode.Locked; Cursor.visible = _paused; SceneUI.SetModuleVisibility <GameSceneMainMenuUIModule>(_paused); }
public void Awake() { instance = this; //questionManager = new QuestionManager(); sceneUI = gameObject.GetComponent <SceneUI>(); LifeTracker(); ShieldTracker(); score = scoreGO.GetComponent <TextMeshProUGUI>(); }
void Start() { scoreScript = gameObject.GetComponent <ScoreAndLivesManager>(); randomButtons = gameObject.GetComponent <RandomizeButtons>(); sceneUI = gameObject.GetComponent <SceneUI>(); foreach (Question question in totalQuestions) { unAnsweredQuestions.Add(question); } LoadQuestion(); }
void Awake() { pl = PreLoader.instance; instance = this; questionText = questionTextGO.GetComponent <TextMeshProUGUI>(); answerAText = answerAGO.GetComponent <TextMeshProUGUI>(); answerBText = answerBGO.GetComponent <TextMeshProUGUI>(); answerCText = answerCGO.GetComponent <TextMeshProUGUI>(); answerDText = answerDGO.GetComponent <TextMeshProUGUI>(); hhQuantityText = hhQuantityGO.GetComponent <TextMeshProUGUI>(); ssQuantityText = ssQuantityGO.GetComponent <TextMeshProUGUI>(); llQuantityText = llQuantityGO.GetComponent <TextMeshProUGUI>(); sskipQuantityText = sskipQuantityGO.GetComponent <TextMeshProUGUI>(); egScoreText = egScoreGO.GetComponent <TextMeshProUGUI>(); egTokensText = egTokensGO.GetComponent <TextMeshProUGUI>(); egGemsText = egGemsGO.GetComponent <TextMeshProUGUI>(); }
void Awake() { Instance = this; preventSave = PlayerPrefs.GetInt("Unsaved Changes", 0) == 0; }
public void Load(SceneUI sceneUI) { sceneUI.LineBG = Color.WhiteSmoke; sceneUI.LineBGActive = Color.AntiqueWhite; sceneUI.LineColor = Color.Black; }