public void LoadSavedLevel(bool _inGame) { //data = saveLoadScript.Load(); //if(data!= null) //{ // //} //else if (data == null && inGame) //{ // transitionManager.ReloadCurrentLevel(); //} if (_inGame) { transitionManager.ReloadCurrentLevel(); } else { if (playerData.SceneToLoad != -1) { transitionManager.LoadTargetLevel(playerData.SceneToLoad); } } }