protected void startTransition(SceneTransitionEndEventHandler del, int transitionTime) { _transitionEndDel = del; _transitionTimeLong = transitionTime; _transitionTime = transitionTime; _prevTransitionTick = Environment.TickCount; _transitionStart = true; }
protected void startTransition(SceneTransitionEndEventHandler del) { startTransition(del, Constants.Time_Transition); }
/// <summary> /// 更新処理 /// </summary> /// <param name="e"></param> public void Process(SdlDotNet.Input.KeyboardEventArgs e) { try { if (_transitionStart) { _transitionTime -= (int)(Environment.TickCount - _prevTransitionTick); _prevTransitionTick = Environment.TickCount; if (_transitionTime <= 0) { SceneTransitionEndEventHandler del = _transitionEndDel; if (del != null) { _transitionStart = false; del(); } } } else { ProcKeyEvent(e); proc(e); int idx = -1; bool pressed = false; foreach (Key k in _keys) { if (Keyboard.IsKeyPressed(k)) { pressed = true; if (k == _prevPressedKey) { if (Environment.TickCount - _prevPressTick > Constants.Time_ContinuousKeyStart) { if (Environment.TickCount - _prevContTick >= Constants.Time_ContinuousKeyDiff) { _prevContTick = Environment.TickCount; idx = procKeyEvent(k); if (idx >= 0) { break; } } } } else { _prevPressedKey = k; _prevPressTick = Environment.TickCount; _prevContTick = Environment.TickCount; } } } if (!pressed) { _prevPressedKey = Key.Print; _prevPressTick = Environment.TickCount; _prevContTick = Environment.TickCount; } procMenu(idx); } } catch (Exception ex) { SetAlert(true, ex.Message); } }